My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Balloon
Giant Snowball
Archers Baby Dragon Balloon
Zap
Archers Mortar Dark Prince Balloon
Barbarian Barrel
Archers Knight Mortar Dark Prince
The Log
Archers Dark Prince
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Knight Baby Dragon Dark Prince Balloon
Fireball
Archers Mortar Baby Dragon Balloon
Poison
Archers Mortar Balloon
Lightning
Knight Mortar Baby Dragon Dark Prince Balloon
Rocket
Mortar Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tornado Mortar Baby Dragon Dark Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tornado

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Archers Knight Mortar Baby Dragon Dark Prince
Archers
Knight Zap Mortar Baby Dragon Dark Prince Balloon
Knight
Archers Mortar Baby Dragon Balloon Zap
Mortar
Knight Zap Archers Tornado Baby Dragon Dark Prince
Tornado
Zap Baby Dragon Mortar Dark Prince Balloon
Baby Dragon
Knight Tornado Zap Archers Mortar Dark Prince Balloon
Dark Prince
Zap Archers Mortar Tornado Baby Dragon Balloon
Balloon
Zap Knight Archers Tornado Baby Dragon Dark Prince

Defense Synergies 1 18

Zap
Archers Knight Mortar Tornado Baby Dragon Dark Prince
Archers
Knight Zap Mortar Tornado Baby Dragon Dark Prince
Knight
Archers Zap Mortar Tornado Baby Dragon
Mortar
Zap Archers Knight Tornado Baby Dragon
Tornado
Zap Archers Knight Mortar Baby Dragon Dark Prince
Baby Dragon
Zap Archers Knight Mortar Tornado Dark Prince
Dark Prince
Zap Archers Tornado Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Baby Dragon
Zap Knight Mortar Dark Prince
Mortar Tornado Archers Knight Dark Prince
Knight Mortar Dark Prince
Tornado Dark Prince
Tornado Zap Archers Baby Dragon Dark Prince
Tornado Zap Archers Mortar Baby Dragon
Zap Baby Dragon
Mortar Tornado
Knight Tornado Archers Dark Prince
Archers Zap Knight Tornado Baby Dragon Dark Prince
Zap Archers Tornado Baby Dragon
Mortar Zap Knight Dark Prince
Zap Mortar Tornado Baby Dragon Dark Prince
Knight Mortar
Tornado Zap Mortar
Knight Mortar Tornado Dark Prince
Mortar Zap Archers Knight Tornado Baby Dragon Dark Prince
Zap Mortar Tornado Baby Dragon Archers Knight Dark Prince
Mortar Tornado
Dark Prince Archers Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Dark Prince
Zap Archers Knight Mortar Baby Dragon
Zap Knight Dark Prince
Dark Prince Zap Knight Tornado
Knight Dark Prince
Zap Archers Tornado Baby Dragon
Dark Prince Archers Knight
Knight Dark Prince
Zap Knight Mortar Tornado Baby Dragon Dark Prince
Knight Dark Prince
Zap Tornado Dark Prince
Dark Prince Knight
Archers Baby Dragon
Zap Archers Knight Mortar Tornado Baby Dragon Dark Prince
Zap Archers Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Baby Dragon
Mortar Zap Tornado Baby Dragon
Baby Dragon
Knight Dark Prince
Zap Mortar Baby Dragon Dark Prince
Zap Tornado Baby Dragon
Archers Mortar Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Mortar Tornado
Tornado
Zap Knight Mortar Tornado Dark Prince
Zap Archers Tornado Baby Dragon
Knight Mortar Baby Dragon
Mortar Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon
Mortar Baby Dragon
Mortar Tornado
Zap Archers Mortar Baby Dragon Dark Prince
Zap Mortar Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Mortar Baby Dragon
Zap Tornado Mortar Baby Dragon Dark Prince
Mortar Zap Tornado Baby Dragon
Zap Mortar Tornado Baby Dragon
Zap Mortar Tornado Baby Dragon
Zap Archers Tornado Baby Dragon
Zap
Zap Mortar
Zap
Zap Archers Dark Prince
Zap Archers Tornado Baby Dragon
Knight Baby Dragon Dark Prince
Zap Mortar Baby Dragon
Zap Tornado
Dark Prince
Zap Tornado Baby Dragon
Zap Tornado
Zap Mortar Tornado Baby Dragon Dark Prince

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