My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Knight Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Electro Wizard
Fireball
Goblin Gang Inferno Tower Balloon Electro Wizard
Poison
Goblin Gang Inferno Tower Balloon Electro Wizard
Lightning
Knight Inferno Tower Balloon Electro Wizard
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Freeze Electro Wizard Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Knight Freeze The Log
Knight
Goblin Gang Balloon Zap The Log Electro Wizard
Goblin Gang
Knight Balloon
Inferno Tower
Freeze
Balloon Zap
Balloon
Zap Knight Freeze Goblin Gang The Log Electro Wizard
The Log
Zap Knight Balloon
Electro Wizard
Zap Knight Balloon

Defense Synergies 7 9

Zap
Electro Wizard Knight Goblin Gang Inferno Tower The Log
Knight
Goblin Gang Inferno Tower Electro Wizard Zap The Log
Goblin Gang
Knight Inferno Tower Zap The Log Electro Wizard
Inferno Tower
Knight Goblin Gang The Log Electro Wizard Zap
Freeze
Electro Wizard
Balloon
The Log
Inferno Tower Zap Knight Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Goblin Gang Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower The Log Electro Wizard
Inferno Tower Zap Knight Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Knight Freeze Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
The Log
Goblin Gang Freeze The Log Zap Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang Freeze
Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Zap Knight Freeze The Log
Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Zap Knight Goblin Gang Freeze The Log Electro Wizard
Zap Goblin Gang Freeze The Log Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Freeze The Log Electro Wizard
Knight Goblin Gang Inferno Tower Electro Wizard
Zap Knight Goblin Gang The Log Electro Wizard
Zap Freeze The Log Knight Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower Electro Wizard
Electro Wizard Zap Knight Goblin Gang The Log
Goblin Gang Zap Knight Inferno Tower The Log Electro Wizard
Goblin Gang Zap Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Goblin Gang
Zap Goblin Gang Freeze Electro Wizard
Goblin Gang Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Zap Freeze Electro Wizard Knight Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap The Log Electro Wizard
Knight Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Zap Knight Freeze The Log
Zap Inferno Tower Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
Zap The Log Electro Wizard
The Log
Knight Freeze The Log
Zap The Log
Zap Freeze
The Log
The Log Zap Freeze
The Log Zap
Goblin Gang Electro Wizard
Zap Knight The Log Electro Wizard
Zap
Knight The Log
Freeze
Zap The Log
Zap The Log
The Log
Freeze
Zap The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap Freeze The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard Freeze
Zap The Log
Zap Freeze Electro Wizard
The Log
Zap Electro Wizard Goblin Gang Freeze
Zap Electro Wizard
Freeze
The Log
Knight Goblin Gang Electro Wizard
The Log Zap
Zap
Zap Goblin Gang Freeze The Log Electro Wizard
Zap Electro Wizard
Zap Freeze The Log Electro Wizard

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