My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Barbarian Hut Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Barbarian Hut
The Log
Barbarian Hut
Earthquake
Tesla Barbarian Hut
Arrows
Royal Delivery
Valkyrie Wizard Balloon P.E.K.K.A
Fireball
Tesla Wizard Barbarian Hut Balloon
Poison
Wizard Barbarian Hut Balloon
Lightning
Tesla Valkyrie Wizard Barbarian Hut Balloon
Rocket
Valkyrie Wizard Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Fireball Valkyrie Wizard Balloon Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tesla Fireball Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Valkyrie
Balloon Wizard Barbarian Hut P.E.K.K.A
Wizard
Valkyrie Rage Balloon P.E.K.K.A
Barbarian Hut
Valkyrie
Rage
Balloon Wizard
Balloon
Valkyrie Rage Wizard
P.E.K.K.A
Valkyrie Wizard

Defense Synergies 0 8

Tesla
Fireball Valkyrie Wizard
Fireball
Tesla Valkyrie Barbarian Hut
Valkyrie
Tesla Fireball Wizard P.E.K.K.A
Wizard
Tesla Valkyrie P.E.K.K.A
Barbarian Hut
Fireball
Rage
Balloon
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tesla Fireball Valkyrie Wizard
Barbarian Hut P.E.K.K.A Tesla Valkyrie
Tesla Barbarian Hut P.E.K.K.A Valkyrie
Tesla Barbarian Hut P.E.K.K.A Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Tesla Valkyrie
Tesla Fireball Wizard Barbarian Hut
Barbarian Hut Tesla Fireball Valkyrie P.E.K.K.A
Tesla Barbarian Hut P.E.K.K.A
Tesla Valkyrie
Valkyrie Tesla Fireball Wizard
Tesla Fireball Wizard Barbarian Hut
Tesla Barbarian Hut P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Barbarian Hut Tesla P.E.K.K.A
Barbarian Hut P.E.K.K.A Tesla
Barbarian Hut Tesla Fireball P.E.K.K.A
Tesla Wizard Barbarian Hut Fireball Valkyrie P.E.K.K.A
Tesla Fireball Valkyrie Wizard Barbarian Hut
Valkyrie Wizard Tesla Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Tesla
Valkyrie Wizard Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Tesla Fireball P.E.K.K.A
Fireball Tesla Valkyrie Wizard
P.E.K.K.A Valkyrie Barbarian Hut
Valkyrie P.E.K.K.A Tesla Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Tesla Valkyrie
Fireball Wizard Tesla
P.E.K.K.A Tesla Fireball Valkyrie Barbarian Hut
P.E.K.K.A Tesla Valkyrie Barbarian Hut
P.E.K.K.A Fireball Valkyrie Barbarian Hut
P.E.K.K.A Tesla Barbarian Hut
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Tesla Fireball Valkyrie Wizard Barbarian Hut
Wizard Tesla Fireball Valkyrie Barbarian Hut
Tesla Fireball Valkyrie Barbarian Hut P.E.K.K.A
Valkyrie Tesla Fireball Wizard Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Valkyrie Barbarian Hut
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard Barbarian Hut
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball Barbarian Hut
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Barbarian Hut
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball
Fireball
Fireball

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