My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Balloon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Sparky
Giant Snowball
Fire Spirit Guards Balloon
Zap
Fire Spirit Guards Balloon Sparky
Barbarian Barrel
Fire Spirit Wizard Guards Sparky
The Log
Fire Spirit Guards Sparky
Earthquake
Elixir Collector Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Wizard Guards Balloon Sparky
Fireball
Wizard Elixir Collector Balloon Sparky
Poison
Wizard Elixir Collector Guards Balloon Sparky
Lightning
Wizard Elixir Collector Balloon Sparky
Rocket
Wizard Elixir Collector Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Guards Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Guards Wizard Balloon Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Fire Spirit Guards Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Golem Sparky
Wizard
Balloon Golem Sparky
Elixir Collector
Mirror
Balloon Sparky
Guards
Balloon
Fire Spirit Wizard Mirror Golem Sparky
Golem
Fire Spirit Wizard Balloon Sparky
Sparky
Fire Spirit Wizard Mirror Balloon Golem

Defense Synergies 0 4

Fire Spirit
Sparky
Wizard
Guards
Elixir Collector
Mirror
Sparky
Guards
Wizard Sparky
Balloon
Golem
Sparky
Fire Spirit Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Sparky
Sparky Fire Spirit
Sparky Guards
Sparky
Fire Spirit Guards
Fire Spirit Wizard
Sparky
Sparky
Guards Fire Spirit Sparky
Guards Wizard
Wizard
Sparky Fire Spirit Wizard Guards
Fire Spirit Wizard Sparky Guards
Sparky
Sparky
Wizard Sparky
Fire Spirit Wizard Guards
Wizard Fire Spirit Guards
Sparky
Wizard Fire Spirit Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Sparky
Wizard
Guards Sparky
Guards Sparky
Guards Sparky
Fire Spirit Wizard
Guards Sparky
Sparky
Sparky
Guards Sparky
Guards Sparky
Guards
Wizard Guards Sparky
Wizard Sparky
Guards Sparky
Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Sparky
Guards Sparky
Wizard Fire Spirit Sparky
Wizard Fire Spirit
Fire Spirit Wizard Sparky
Fire Spirit Wizard
Wizard
Fire Spirit Guards Sparky
Wizard Sparky
Fire Spirit Wizard
Fire Spirit Sparky
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Sparky
Fire Spirit Wizard Sparky
Fire Spirit Wizard
Sparky
Wizard
Sparky
Fire Spirit Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Fire Spirit Wizard Sparky
Wizard Guards
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Fire Spirit Guards
Fire Spirit Wizard
Wizard Sparky
Wizard
Sparky
Sparky
Guards Sparky
Sparky

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