My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Zappies Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Wizard Balloon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Balloon Lava Hound
Giant Snowball
Spear Goblins Goblin Gang Zappies Balloon Electro Dragon Lava Hound
Zap
Spear Goblins Goblin Gang Zappies Balloon Lava Hound
Barbarian Barrel
Spear Goblins Goblin Gang Zappies Wizard
The Log
Spear Goblins Goblin Gang Zappies
Earthquake
Spear Goblins Goblin Gang Zappies
Arrows
Spear Goblins Goblin Gang Zappies Lava Hound
Royal Delivery
Spear Goblins Goblin Gang Zappies Wizard Balloon Electro Dragon Lava Hound
Fireball
Goblin Gang Zappies Wizard Balloon Electro Dragon Lava Hound
Poison
Spear Goblins Goblin Gang Zappies Wizard Balloon Electro Dragon Lava Hound
Lightning
Wizard Balloon Electro Dragon
Rocket
Wizard Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Zappies Wizard Balloon Electro Dragon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Goblin Gang Zappies Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Zappies Balloon
Goblin Gang
Spear Goblins Balloon Lava Hound
Zappies
Spear Goblins Balloon Electro Dragon Lava Hound
Wizard
Balloon
Rocket
Lava Hound
Balloon
Lava Hound Spear Goblins Goblin Gang Zappies Wizard Electro Dragon
Electro Dragon
Lava Hound Zappies Balloon
Lava Hound
Balloon Electro Dragon Goblin Gang Zappies Rocket

Defense Synergies 0 4

Spear Goblins
Goblin Gang Zappies Electro Dragon
Goblin Gang
Spear Goblins Zappies
Zappies
Spear Goblins Goblin Gang
Wizard
Rocket
Balloon
Electro Dragon
Spear Goblins
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zappies Wizard Electro Dragon
Goblin Gang Zappies Electro Dragon
Goblin Gang Rocket Zappies Electro Dragon
Goblin Gang Zappies Electro Dragon
Rocket
Goblin Gang Spear Goblins Zappies Electro Dragon
Rocket Spear Goblins Goblin Gang Zappies Wizard Electro Dragon
Rocket Electro Dragon
Zappies Goblin Gang
Goblin Gang Spear Goblins Zappies
Goblin Gang Spear Goblins Zappies Wizard Electro Dragon
Spear Goblins Goblin Gang Zappies Wizard Electro Dragon
Goblin Gang Zappies Wizard Rocket Electro Dragon
Wizard Rocket Goblin Gang Zappies Electro Dragon
Goblin Gang Zappies
Rocket Goblin Gang Zappies
Wizard Goblin Gang Zappies Electro Dragon
Spear Goblins Goblin Gang Zappies Wizard Electro Dragon
Wizard Spear Goblins Zappies Electro Dragon
Zappies
Goblin Gang Wizard Spear Goblins Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zappies
Goblin Gang Wizard Rocket Electro Dragon
Goblin Gang Zappies Spear Goblins Rocket Electro Dragon
Goblin Gang Rocket Zappies
Goblin Gang Zappies
Wizard Rocket Goblin Gang Zappies Electro Dragon
Goblin Gang Rocket Spear Goblins Zappies
Zappies
Rocket Electro Dragon Spear Goblins Zappies
Goblin Gang Zappies
Zappies Electro Dragon
Rocket
Rocket Goblin Gang Zappies Wizard
Wizard Zappies Electro Dragon
Goblin Gang Zappies Electro Dragon Spear Goblins Rocket
Zappies Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Electro Dragon
Rocket Electro Dragon
Rocket
Wizard Rocket
Wizard Spear Goblins Rocket Electro Dragon
Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Rocket Goblin Gang Electro Dragon
Rocket Wizard Electro Dragon
Wizard Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Rocket Spear Goblins Wizard Electro Dragon
Wizard Rocket Electro Dragon
Rocket
Rocket
Rocket Wizard Electro Dragon
Rocket Wizard Electro Dragon
Rocket
Rocket Wizard
Rocket
Rocket Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Rocket
Wizard Electro Dragon
Rocket Electro Dragon Zappies Wizard
Wizard Rocket Electro Dragon
Rocket Zappies Electro Dragon
Rocket Wizard
Spear Goblins Goblin Gang Zappies Rocket Electro Dragon
Rocket Zappies Wizard Electro Dragon
Goblin Gang Wizard Rocket Electro Dragon
Wizard Electro Dragon
Rocket
Electro Dragon
Electro Dragon Goblin Gang Zappies Rocket
Zappies Rocket Electro Dragon
Electro Dragon Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: