My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon
Giant Snowball
Tombstone Guards Baby Dragon Balloon Inferno Dragon
Zap
Tombstone Guards Balloon Inferno Dragon
Barbarian Barrel
Tombstone Wizard Guards
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Wizard Guards Baby Dragon Balloon Inferno Dragon
Fireball
Tombstone Wizard Baby Dragon Balloon Inferno Dragon
Poison
Tombstone Wizard Guards Balloon
Lightning
Tombstone Wizard Baby Dragon Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Guards Baby Dragon Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Guards Baby Dragon Freeze Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tombstone Guards Baby Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Rage Balloon
Rage
Balloon Wizard
Guards
Baby Dragon
Balloon Inferno Dragon
Freeze
Balloon
Balloon
Rage Freeze Wizard Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 8

Tombstone
Wizard Guards Baby Dragon Inferno Dragon
Wizard
Tombstone Guards Freeze
Rage
Guards
Tombstone Wizard Baby Dragon
Baby Dragon
Tombstone Guards Inferno Dragon
Freeze
Wizard
Balloon
Inferno Dragon
Tombstone Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Baby Dragon
Inferno Dragon Tombstone
Tombstone Freeze Inferno Dragon
Inferno Dragon Tombstone Guards
Tombstone
Freeze Guards Baby Dragon
Inferno Dragon Tombstone Wizard Baby Dragon Freeze
Baby Dragon
Inferno Dragon Tombstone
Guards
Guards Tombstone Wizard Baby Dragon Freeze
Inferno Dragon Wizard Baby Dragon
Tombstone Wizard Guards Freeze
Wizard Tombstone Guards Baby Dragon Freeze
Inferno Dragon Tombstone
Freeze Inferno Dragon
Wizard Tombstone
Tombstone Wizard Guards Baby Dragon
Wizard Baby Dragon Freeze Tombstone Guards Inferno Dragon
Inferno Dragon
Wizard Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Wizard Baby Dragon Inferno Dragon
Tombstone Guards
Guards
Tombstone Guards Inferno Dragon
Wizard Baby Dragon Freeze
Guards Tombstone
Inferno Dragon
Freeze Tombstone Baby Dragon Inferno Dragon
Tombstone Guards Inferno Dragon
Inferno Dragon Tombstone Guards
Guards
Tombstone Wizard Guards
Wizard Baby Dragon
Tombstone Guards Baby Dragon Freeze Inferno Dragon
Wizard Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Freeze
Baby Dragon
Baby Dragon
Guards Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Guards
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Freeze Wizard Baby Dragon
Inferno Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Guards Freeze
Wizard
Freeze
Wizard
Tombstone Guards Freeze
Wizard Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Baby Dragon
Guards Baby Dragon Freeze
Baby Dragon Freeze

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