My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit Inferno Dragon
Giant Snowball
Skeleton Army Witch Balloon Inferno Dragon
Zap
Skeleton Army Witch Balloon Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon Bandit Inferno Dragon
Fireball
Wizard Skeleton Army Witch Balloon Bandit Inferno Dragon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Bandit Inferno Dragon
Rocket
Valkyrie Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bandit Valkyrie Inferno Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Bandit Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch Bandit
Wizard
Valkyrie Rage Balloon Bandit
Rage
Witch Balloon Wizard
Skeleton Army
Witch
Rage Valkyrie Bandit
Balloon
Valkyrie Rage Wizard Bandit
Bandit
Valkyrie Wizard Witch Balloon
Inferno Dragon

Defense Synergies 0 8

Valkyrie
Wizard Witch Bandit
Wizard
Valkyrie Skeleton Army Bandit
Rage
Skeleton Army
Wizard Bandit Inferno Dragon
Witch
Valkyrie Bandit
Balloon
Bandit
Valkyrie Wizard Skeleton Army Witch
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Inferno Dragon Valkyrie Witch Bandit
Skeleton Army Witch Valkyrie Bandit Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie Bandit
Valkyrie Skeleton Army
Skeleton Army Valkyrie Bandit
Inferno Dragon Wizard Witch
Valkyrie Bandit
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army Witch Wizard Bandit
Inferno Dragon Wizard Witch
Skeleton Army Valkyrie Wizard Witch Bandit
Valkyrie Wizard Skeleton Army Witch
Skeleton Army Inferno Dragon Bandit
Skeleton Army Bandit Inferno Dragon
Wizard Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Witch Bandit
Valkyrie Wizard Witch Bandit Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Bandit
Bandit Valkyrie Wizard Inferno Dragon
Skeleton Army Bandit Valkyrie Witch
Valkyrie Skeleton Army Bandit
Valkyrie Skeleton Army Witch Bandit Inferno Dragon
Wizard Witch
Skeleton Army Valkyrie Witch Bandit
Valkyrie Skeleton Army Inferno Dragon
Valkyrie Skeleton Army Witch Bandit Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch Bandit
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Inferno Dragon
Valkyrie Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Valkyrie Wizard Bandit
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit
Wizard Bandit
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch Inferno Dragon
Wizard Witch Bandit
Wizard Witch Bandit
Bandit
Wizard Witch
Wizard Witch
Wizard Bandit
Wizard
Skeleton Army Witch Bandit
Wizard Witch
Valkyrie Wizard
Wizard
Witch
Witch
Witch Bandit

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