My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch Balloon Golem Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Witch Balloon Princess Lumberjack
Zap
Bats Archers Witch Balloon Princess
Barbarian Barrel
Archers Witch Princess Lumberjack
The Log
Archers Witch Princess Lumberjack
Earthquake
Archers Witch
Arrows
Bats Archers Witch Princess
Royal Delivery
Bats Archers Witch Balloon Princess Lumberjack
Fireball
Archers Witch Balloon Princess Lumberjack
Poison
Bats Archers Witch Balloon Princess
Lightning
Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Princess Lumberjack Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Princess

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Golem Lumberjack
Archers
Balloon Golem Lumberjack
Witch
Golem Lumberjack
Balloon
Bats Lumberjack Archers Golem The Log Princess
Golem
Bats Archers Witch Balloon The Log Lumberjack
The Log
Balloon Golem Princess Lumberjack
Princess
Balloon The Log
Lumberjack
Balloon Bats Archers Witch Golem The Log

Defense Synergies 0 9

Bats
The Log Lumberjack
Archers
Witch The Log Lumberjack
Witch
Archers The Log Lumberjack
Balloon
Golem
The Log
Bats Archers Witch Princess Lumberjack
Princess
The Log
Lumberjack
Bats Archers Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Bats Witch The Log
Witch Lumberjack Bats Archers
Witch Lumberjack Bats
The Log Princess Lumberjack
The Log Bats Archers Lumberjack
Bats Archers Witch Princess
The Log
Witch Princess Lumberjack
Archers Lumberjack
Bats Archers Witch The Log Princess Lumberjack
Bats Archers Witch Princess
Lumberjack Bats Witch The Log
Bats Witch The Log Princess Lumberjack
Lumberjack
The Log Lumberjack
Bats Witch Lumberjack
Bats Archers Witch The Log Lumberjack
Witch The Log Bats Archers Princess Lumberjack
Lumberjack
Bats Archers Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch
Archers The Log Lumberjack
Lumberjack Bats Witch The Log
Lumberjack Bats The Log
Witch Lumberjack
Bats Archers Witch Princess
Bats Archers Witch Lumberjack
Lumberjack
Bats Witch The Log
Witch
Bats Witch Lumberjack
The Log
Witch Lumberjack
Archers Witch Princess
Witch Bats Archers The Log Lumberjack
Bats Archers Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
The Log
Bats Witch Princess
Archers Witch The Log Princess
The Log Princess
The Log
Bats Lumberjack
The Log Princess
Archers Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
Bats
Archers The Log Princess
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Bats Archers Witch Princess
Bats Witch
The Log
Princess
The Log Princess
Bats Archers Witch Princess
Archers Witch Princess
The Log
Princess Lumberjack
The Log Princess
Bats Witch The Log Princess
Bats Witch Princess
Witch The Log Princess

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