My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon Miner
Giant Snowball
Goblin Gang Musketeer Skeleton Army Balloon Miner
Zap
Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Musketeer Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Musketeer Valkyrie Wizard Skeleton Army Balloon Miner
Fireball
Goblin Gang Musketeer Wizard Skeleton Army Balloon
Poison
Goblin Gang Musketeer Wizard Skeleton Army Balloon
Lightning
Musketeer Valkyrie Wizard Balloon
Rocket
Musketeer Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Miner Musketeer Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Army Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Valkyrie Balloon
Musketeer
Valkyrie Balloon Miner
Valkyrie
Musketeer Balloon Goblin Gang Wizard
Wizard
Valkyrie Rage Balloon Miner
Rage
Balloon Wizard
Skeleton Army
Balloon
Valkyrie Rage Miner Goblin Gang Musketeer Wizard
Miner
Goblin Gang Balloon Musketeer Wizard

Defense Synergies 2 7

Goblin Gang
Musketeer Valkyrie Skeleton Army Miner
Musketeer
Goblin Gang Valkyrie Skeleton Army Miner
Valkyrie
Musketeer Goblin Gang Wizard
Wizard
Valkyrie Skeleton Army
Rage
Skeleton Army
Goblin Gang Musketeer Wizard
Balloon
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Skeleton Army Goblin Gang Musketeer Valkyrie
Goblin Gang Skeleton Army Musketeer Valkyrie
Skeleton Army Goblin Gang Musketeer Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie
Musketeer Goblin Gang Wizard
Musketeer Valkyrie
Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie Miner
Goblin Gang Valkyrie Skeleton Army Musketeer Wizard
Musketeer Goblin Gang Wizard
Skeleton Army Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Goblin Gang Musketeer Valkyrie Skeleton Army
Goblin Gang Musketeer Valkyrie Wizard Skeleton Army
Valkyrie Wizard Musketeer
Musketeer
Goblin Gang Valkyrie Wizard Skeleton Army Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Musketeer Valkyrie Wizard Miner
Goblin Gang Skeleton Army Musketeer Valkyrie
Goblin Gang Valkyrie Skeleton Army Musketeer
Goblin Gang Musketeer Valkyrie Skeleton Army
Wizard Goblin Gang Musketeer
Goblin Gang Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Goblin Gang Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie
Valkyrie Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Miner
Miner
Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer
Musketeer Wizard
Wizard
Miner Wizard
Goblin Gang Musketeer
Miner Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer Miner
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Valkyrie Wizard Miner
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard
Miner Musketeer Wizard
Musketeer Wizard Miner
Miner Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard Miner
Wizard
Goblin Gang Musketeer Skeleton Army
Musketeer Wizard
Miner Goblin Gang Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer Miner

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