My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Balloon
Zap
Fire Spirit Bats Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Ice Wizard
The Log
Fire Spirit
Earthquake
Inferno Tower
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Balloon Ice Wizard
Fireball
Inferno Tower Balloon Ice Wizard
Poison
Bats Inferno Tower Balloon Ice Wizard
Lightning
Valkyrie Inferno Tower Balloon Ice Wizard
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Ice Wizard Fireball Valkyrie Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Ice Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon
Bats
Valkyrie Balloon Zap
Zap
Fireball Balloon Fire Spirit Bats Valkyrie Ice Wizard
Fireball
Zap
Valkyrie
Fire Spirit Bats Balloon Zap
Inferno Tower
Balloon
Bats Zap Valkyrie Fire Spirit Ice Wizard
Ice Wizard
Zap Balloon

Defense Synergies 1 16

Fire Spirit
Zap Valkyrie Inferno Tower
Bats
Zap Valkyrie Inferno Tower Ice Wizard
Zap
Fireball Fire Spirit Bats Valkyrie Inferno Tower Ice Wizard
Fireball
Zap Valkyrie Inferno Tower Ice Wizard
Valkyrie
Fire Spirit Bats Zap Fireball Inferno Tower Ice Wizard
Inferno Tower
Fire Spirit Bats Zap Fireball Valkyrie Ice Wizard
Balloon
Ice Wizard
Bats Zap Fireball Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Inferno Tower Bats Zap Valkyrie Ice Wizard
Inferno Tower Fire Spirit Bats Valkyrie Ice Wizard
Inferno Tower Bats Valkyrie Ice Wizard
Fireball Valkyrie
Fireball Fire Spirit Bats Zap Valkyrie Ice Wizard
Bats Inferno Tower Fire Spirit Zap Fireball Ice Wizard
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Ice Wizard
Fire Spirit Valkyrie Inferno Tower Ice Wizard
Bats Valkyrie Ice Wizard Zap Fireball
Inferno Tower Bats Zap Fireball Ice Wizard
Inferno Tower Fire Spirit Bats Zap Fireball Valkyrie Ice Wizard
Fire Spirit Fireball Valkyrie Bats Zap
Inferno Tower
Inferno Tower Zap Fireball
Bats Fireball Valkyrie Inferno Tower
Fire Spirit Fireball Bats Zap Valkyrie Ice Wizard
Zap Valkyrie Fire Spirit Bats Fireball Ice Wizard
Inferno Tower
Valkyrie Fire Spirit Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower
Fireball Zap Valkyrie
Bats Zap Valkyrie Inferno Tower
Valkyrie Bats Zap Fireball Inferno Tower
Inferno Tower Valkyrie
Fire Spirit Fireball Bats Zap Ice Wizard
Bats Fireball Valkyrie Inferno Tower Ice Wizard
Inferno Tower Valkyrie
Zap Bats Fireball Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower
Zap Fireball Valkyrie
Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Bats Zap Fireball Valkyrie
Bats Valkyrie Zap Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Bats Zap Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Bats Fireball
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Fireball Ice Wizard
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Fireball
Fireball Fire Spirit Zap Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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