My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Balloon Bowler Inferno Dragon
Fireball
Goblin Gang Wizard Balloon Bowler Inferno Dragon
Poison
Goblin Gang Wizard Balloon
Lightning
Knight Wizard Balloon Bowler Inferno Dragon
Rocket
Wizard Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Inferno Dragon Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Knight Bowler
Knight
Goblin Gang Balloon Zap Wizard
Goblin Gang
Knight Balloon Bowler
Wizard
Tornado Knight Balloon
Tornado
Zap Wizard Balloon Bowler
Balloon
Zap Knight Goblin Gang Wizard Tornado
Bowler
Zap Goblin Gang Tornado
Inferno Dragon

Defense Synergies 3 10

Zap
Knight Goblin Gang Tornado Bowler Inferno Dragon
Knight
Goblin Gang Zap Wizard Tornado Bowler
Goblin Gang
Knight Zap Inferno Dragon
Wizard
Tornado Knight
Tornado
Wizard Bowler Zap Knight Inferno Dragon
Balloon
Bowler
Tornado Zap Knight
Inferno Dragon
Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Wizard
Inferno Dragon Zap Knight Goblin Gang
Goblin Gang Tornado Bowler Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang Bowler
Tornado Bowler
Goblin Gang Tornado Bowler Zap
Tornado Inferno Dragon Zap Goblin Gang Wizard
Bowler Zap
Inferno Dragon Goblin Gang Tornado
Knight Goblin Gang Tornado Bowler
Goblin Gang Zap Knight Wizard Tornado Bowler
Inferno Dragon Zap Goblin Gang Wizard Tornado
Bowler Zap Knight Goblin Gang Wizard
Wizard Bowler Zap Goblin Gang Tornado
Inferno Dragon Knight Goblin Gang
Tornado Zap Goblin Gang Bowler Inferno Dragon
Wizard Knight Goblin Gang Tornado Bowler
Zap Knight Goblin Gang Wizard Tornado Bowler
Zap Wizard Tornado Knight Bowler Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Wizard Bowler Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Bowler
Zap Knight Goblin Gang Wizard Bowler Inferno Dragon
Goblin Gang Zap Knight Bowler
Goblin Gang Bowler Zap Knight Tornado
Knight Goblin Gang Bowler Inferno Dragon
Wizard Zap Goblin Gang Tornado
Goblin Gang Knight Bowler
Knight Inferno Dragon
Zap Knight Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Bowler
Zap Tornado Bowler
Bowler Knight Goblin Gang Wizard
Wizard Bowler
Goblin Gang Zap Knight Tornado Bowler Inferno Dragon
Bowler Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Bowler
Knight
Wizard Zap Bowler
Wizard Zap Tornado
Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Goblin Gang Tornado Bowler
Zap Knight Wizard Tornado Bowler
Zap Wizard Tornado
Knight Bowler
Zap
Zap Wizard Bowler
Wizard Bowler
Tornado
Zap Wizard Bowler
Zap Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Inferno Dragon
Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Tornado
Zap Wizard Tornado
Zap Wizard
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Goblin Gang
Zap Wizard Tornado
Knight Goblin Gang Wizard Bowler
Zap Wizard Bowler
Zap Tornado
Zap Goblin Gang Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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