My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Wizard Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Balloon Executioner Electro Wizard
Fireball
Wizard Balloon Executioner Electro Wizard
Poison
Wizard Balloon Executioner Electro Wizard
Lightning
Wizard Balloon Executioner Electro Wizard
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Electro Wizard Wizard Balloon Executioner Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Fireball Electro Wizard Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Electro Wizard Mega Knight
Wizard
Tornado Balloon Mega Knight
Tornado
Fireball Wizard Executioner Balloon Mega Knight
Balloon
Wizard Tornado Executioner Electro Wizard Mega Knight
Executioner
Tornado Balloon Mega Knight
Lightning
Electro Wizard
Fireball Balloon Mega Knight
Mega Knight
Fireball Wizard Tornado Balloon Executioner Electro Wizard

Defense Synergies 3 8

Fireball
Tornado Electro Wizard Mega Knight
Wizard
Tornado Electro Wizard Mega Knight
Tornado
Fireball Wizard Executioner Electro Wizard Mega Knight
Balloon
Executioner
Tornado Mega Knight
Lightning
Electro Wizard
Fireball Wizard Tornado Mega Knight
Mega Knight
Fireball Wizard Tornado Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Tornado Mega Knight Executioner Lightning Electro Wizard
Electro Wizard Mega Knight
Lightning Fireball Tornado Mega Knight
Fireball Tornado Executioner Electro Wizard Mega Knight
Tornado Lightning Electro Wizard Fireball Wizard Executioner
Lightning Fireball Electro Wizard Mega Knight
Tornado
Tornado Electro Wizard Mega Knight
Executioner Electro Wizard Fireball Wizard Tornado Mega Knight
Executioner Fireball Wizard Tornado Electro Wizard
Mega Knight Fireball Wizard Lightning Electro Wizard
Fireball Wizard Executioner Mega Knight Tornado Electro Wizard
Electro Wizard Mega Knight
Tornado Fireball Lightning Electro Wizard Mega Knight
Wizard Mega Knight Fireball Tornado Executioner Electro Wizard
Fireball Mega Knight Wizard Tornado Executioner Electro Wizard
Wizard Tornado Executioner Fireball Electro Wizard Mega Knight
Tornado Electro Wizard
Wizard Mega Knight Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Wizard Executioner Lightning Mega Knight
Mega Knight Lightning Electro Wizard
Lightning Mega Knight Fireball Tornado Electro Wizard
Executioner Mega Knight
Fireball Wizard Executioner Tornado Electro Wizard
Fireball Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Fireball Tornado
Mega Knight
Lightning Mega Knight Fireball Tornado Electro Wizard
Lightning Mega Knight Fireball Wizard Executioner
Wizard Fireball Executioner Mega Knight
Electro Wizard Fireball Tornado Executioner Lightning
Executioner Mega Knight Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Tornado Executioner Electro Wizard
Lightning Fireball
Lightning Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Tornado
Wizard Tornado Executioner
Fireball Wizard Tornado Executioner Lightning
Fireball Wizard Tornado Lightning
Lightning Fireball Tornado Electro Wizard
Lightning Fireball Wizard Tornado Electro Wizard
Fireball Lightning Wizard Tornado Executioner
Lightning Fireball Executioner
Lightning Fireball
Lightning Fireball
Lightning Fireball Wizard Executioner
Lightning Fireball Wizard Executioner Mega Knight
Lightning Fireball Tornado
Lightning
Lightning Fireball Wizard Executioner Electro Wizard Mega Knight
Lightning Fireball Wizard Tornado Mega Knight
Lightning Fireball Mega Knight
Lightning Fireball Wizard Tornado
Tornado Lightning
Lightning Fireball
Tornado Fireball Wizard Executioner Mega Knight
Fireball Wizard Tornado Executioner Lightning Electro Wizard
Fireball Lightning Wizard Tornado Mega Knight
Fireball Lightning Tornado
Lightning Fireball Wizard Tornado Executioner Electro Wizard
Lightning Electro Wizard Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard Mega Knight
Lightning Fireball Electro Wizard
Mega Knight
Fireball Wizard Lightning
Lightning Electro Wizard Fireball
Fireball Lightning Wizard Tornado Executioner Electro Wizard
Fireball
Fireball Lightning Wizard Executioner Electro Wizard Mega Knight
Fireball Wizard Executioner Lightning
Lightning Fireball Tornado
Executioner Mega Knight
Fireball Tornado Lightning Electro Wizard
Fireball Tornado Executioner Lightning Electro Wizard
Lightning Fireball Tornado Executioner Electro Wizard Mega Knight

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