My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Balloon Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Bandit
Giant Snowball
Bats Baby Dragon Balloon Lumberjack
Zap
Bats Balloon Bandit
Barbarian Barrel
Tesla Giant Skeleton Bandit Lumberjack
The Log
Giant Skeleton Bandit Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Baby Dragon Balloon Giant Skeleton Bandit Lumberjack
Fireball
Tesla Baby Dragon Balloon Bandit Lumberjack
Poison
Bats Balloon
Lightning
Tesla Baby Dragon Balloon Bandit Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Tesla Baby Dragon Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Tesla

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap Baby Dragon Bandit Lumberjack
Zap
Balloon Bats Baby Dragon Giant Skeleton Bandit Lumberjack
Tesla
Baby Dragon
Bats Zap Balloon Giant Skeleton Bandit Lumberjack
Balloon
Bats Zap Lumberjack Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Bats Zap Baby Dragon Balloon Bandit Lumberjack
Bandit
Bats Zap Baby Dragon Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Bats Zap Baby Dragon Giant Skeleton Bandit

Defense Synergies 0 17

Bats
Zap Tesla Baby Dragon Giant Skeleton Bandit Lumberjack
Zap
Bats Tesla Baby Dragon Giant Skeleton Bandit Lumberjack
Tesla
Bats Zap Baby Dragon
Baby Dragon
Bats Zap Tesla Giant Skeleton Bandit Lumberjack
Balloon
Giant Skeleton
Bats Zap Baby Dragon Lumberjack
Bandit
Bats Zap Baby Dragon Lumberjack
Lumberjack
Bats Zap Baby Dragon Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon
Lumberjack Bats Zap Tesla Bandit
Tesla Lumberjack Bats Giant Skeleton Bandit
Tesla Lumberjack Bats Bandit
Giant Skeleton Lumberjack
Bats Zap Tesla Baby Dragon Bandit Lumberjack
Bats Tesla Zap Baby Dragon
Zap Tesla Baby Dragon Giant Skeleton Bandit
Tesla Lumberjack
Tesla Giant Skeleton Bandit Lumberjack
Bats Zap Tesla Baby Dragon Giant Skeleton Bandit Lumberjack
Tesla Bats Zap Baby Dragon
Tesla Lumberjack Bats Zap Giant Skeleton Bandit
Bats Zap Tesla Baby Dragon Lumberjack
Tesla Bandit Lumberjack
Zap Tesla Bandit Lumberjack
Tesla Bats Lumberjack
Tesla Bats Zap Baby Dragon Bandit Lumberjack
Zap Baby Dragon Bats Tesla Giant Skeleton Bandit Lumberjack
Tesla Lumberjack
Bats Tesla Baby Dragon Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Giant Skeleton Bandit
Bandit Zap Tesla Baby Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Bats Zap
Giant Skeleton Lumberjack Bats Zap Tesla Bandit
Giant Skeleton Tesla Bandit Lumberjack
Bats Zap Tesla Baby Dragon
Bats Tesla Giant Skeleton Bandit Lumberjack
Giant Skeleton Tesla Lumberjack
Zap Giant Skeleton Bats Baby Dragon Bandit
Tesla
Bats Tesla Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Tesla Bandit Lumberjack
Tesla Baby Dragon
Tesla Bats Zap Baby Dragon Giant Skeleton Lumberjack
Bats Zap Tesla Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Bandit
Zap Baby Dragon Bandit
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Zap Baby Dragon
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bandit
Bats Lumberjack
Zap Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Bats
Zap Baby Dragon Bandit
Zap Baby Dragon
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Bats Zap Baby Dragon
Zap Bats
Zap Bandit
Zap
Giant Skeleton
Zap Bats Bandit
Zap Baby Dragon
Baby Dragon Lumberjack
Zap Baby Dragon
Zap Giant Skeleton
Zap Bats Baby Dragon Giant Skeleton
Bats Zap
Zap Baby Dragon Giant Skeleton Bandit

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