My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Flying Machine Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Flying Machine Balloon
Zap
Flying Machine Balloon
Barbarian Barrel
Tesla Valkyrie Wizard
The Log
Earthquake
Tesla
Arrows
Flying Machine
Royal Delivery
Valkyrie Flying Machine Wizard Balloon
Fireball
Tesla Flying Machine Wizard Balloon
Poison
Flying Machine Wizard Balloon
Lightning
Tesla Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Valkyrie Flying Machine Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Valkyrie Flying Machine Mega Knight
Arrows
Zap Balloon Mega Knight
Tesla
Valkyrie
Balloon Zap Flying Machine Wizard
Flying Machine
Zap Valkyrie Balloon Mega Knight
Wizard
Valkyrie Balloon Mega Knight
Balloon
Zap Arrows Valkyrie Flying Machine Wizard Mega Knight
Mega Knight
Zap Arrows Flying Machine Wizard Balloon

Defense Synergies 2 12

Zap
Mega Knight Arrows Tesla Valkyrie Flying Machine
Arrows
Mega Knight Zap Tesla Valkyrie
Tesla
Zap Arrows Valkyrie Wizard
Valkyrie
Zap Arrows Tesla Flying Machine Wizard
Flying Machine
Zap Valkyrie Mega Knight
Wizard
Tesla Valkyrie Mega Knight
Balloon
Mega Knight
Zap Arrows Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Flying Machine Wizard
Zap Tesla Valkyrie Flying Machine Mega Knight
Tesla Mega Knight Valkyrie
Tesla Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Zap Tesla Valkyrie Flying Machine Mega Knight
Tesla Zap Arrows Flying Machine Wizard
Zap Arrows Tesla Valkyrie Flying Machine Mega Knight
Tesla
Tesla Valkyrie Mega Knight
Valkyrie Zap Arrows Tesla Flying Machine Wizard Mega Knight
Arrows Tesla Zap Flying Machine Wizard
Tesla Mega Knight Zap Valkyrie Flying Machine Wizard
Valkyrie Wizard Mega Knight Zap Arrows Tesla
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Valkyrie
Arrows Tesla Mega Knight Zap Valkyrie Flying Machine Wizard
Zap Arrows Valkyrie Wizard Tesla Flying Machine Mega Knight
Tesla
Valkyrie Wizard Mega Knight Arrows Tesla Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla
Zap Arrows Tesla Valkyrie Flying Machine Wizard Mega Knight
Mega Knight Zap Valkyrie
Valkyrie Mega Knight Zap Tesla
Tesla Valkyrie Mega Knight
Arrows Wizard Zap Tesla Flying Machine
Tesla Valkyrie Flying Machine
Mega Knight Tesla Valkyrie
Zap Mega Knight Valkyrie Flying Machine
Tesla
Mega Knight Tesla Valkyrie Flying Machine
Mega Knight Zap Arrows Valkyrie
Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Flying Machine Mega Knight
Tesla Zap Valkyrie Flying Machine
Arrows Valkyrie Mega Knight Zap Tesla Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Wizard Zap Arrows Valkyrie Mega Knight
Arrows Wizard Zap Flying Machine
Arrows Flying Machine Wizard
Arrows Zap Flying Machine Wizard
Arrows Zap Flying Machine Wizard
Zap Arrows Valkyrie Flying Machine Wizard
Zap Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows
Zap Arrows Flying Machine Wizard Mega Knight
Zap Arrows Valkyrie Flying Machine Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows Flying Machine
Zap Arrows Valkyrie Wizard Mega Knight
Arrows Zap Flying Machine Wizard
Zap Arrows Flying Machine Wizard Mega Knight
Zap Arrows
Zap Arrows Flying Machine Wizard
Zap Flying Machine Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Flying Machine
Zap Arrows Flying Machine Wizard
Arrows
Valkyrie Flying Machine Wizard Mega Knight
Arrows Zap Flying Machine Wizard
Zap Arrows
Flying Machine Mega Knight
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine Mega Knight

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