My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Balloon
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Knight Tesla Valkyrie Wizard
The Log
Fire Spirit
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Valkyrie Wizard Balloon
Fireball
Tesla Wizard Balloon
Poison
Wizard Balloon
Lightning
Knight Tesla Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Knight Tesla Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Balloon
Knight
Balloon Fire Spirit Wizard The Log
Tesla
Valkyrie
Fire Spirit Balloon Wizard
Wizard
Knight Valkyrie Rage Balloon
Rage
Balloon Wizard
Balloon
Knight Valkyrie Rage Fire Spirit Wizard The Log
The Log
Knight Balloon

Defense Synergies 3 9

Fire Spirit
Knight Valkyrie The Log
Knight
Fire Spirit Tesla Wizard The Log
Tesla
Knight The Log Valkyrie Wizard
Valkyrie
Fire Spirit Tesla Wizard The Log
Wizard
Knight Tesla Valkyrie The Log
Rage
Balloon
The Log
Tesla Fire Spirit Knight Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard The Log
Knight Tesla Valkyrie The Log
Tesla Fire Spirit Knight Valkyrie
Tesla Knight Valkyrie
Valkyrie The Log
The Log Fire Spirit Tesla Valkyrie
Tesla Fire Spirit Wizard
Tesla Valkyrie The Log
Tesla
Knight Fire Spirit Tesla Valkyrie
Valkyrie Knight Tesla Wizard The Log
Tesla Wizard
Tesla Fire Spirit Knight Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Tesla The Log
Knight Tesla
Tesla The Log
Tesla Wizard Knight Valkyrie
Fire Spirit Tesla Knight Valkyrie Wizard The Log
Valkyrie Wizard The Log Fire Spirit Knight Tesla
Tesla
Valkyrie Wizard Fire Spirit Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla
Knight Tesla Valkyrie Wizard The Log
Knight Valkyrie The Log
Valkyrie Knight Tesla The Log
Knight Tesla Valkyrie
Fire Spirit Wizard Tesla
Knight Tesla Valkyrie
Knight Tesla Valkyrie
Knight Valkyrie The Log
Tesla
Knight Tesla Valkyrie
Valkyrie The Log
Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Knight Valkyrie The Log
Valkyrie Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit
Knight Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log
The Log
Wizard The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Wizard
Wizard The Log
Wizard The Log
Fire Spirit
Fire Spirit Wizard
The Log
Knight Valkyrie Wizard
The Log Wizard
The Log
The Log

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