My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon Lumberjack
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Skeleton Army Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Minions Tesla Elite Barbarians Skeleton Army Balloon Lumberjack
Poison
Minions Skeleton Army Balloon
Lightning
Tesla Elite Barbarians Valkyrie Balloon Lumberjack
Rocket
Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tesla Valkyrie Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Tesla

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Minions Valkyrie Lumberjack
Minions
Zap Elite Barbarians Valkyrie Balloon Lumberjack
Tesla
Elite Barbarians
Zap Valkyrie Minions Lumberjack
Valkyrie
Elite Barbarians Balloon Lumberjack Zap Minions
Skeleton Army
Balloon
Zap Valkyrie Lumberjack Minions
Lumberjack
Valkyrie Balloon Zap Minions Elite Barbarians

Defense Synergies 2 12

Zap
Minions Tesla Elite Barbarians Valkyrie Skeleton Army Lumberjack
Minions
Valkyrie Zap Tesla Lumberjack
Tesla
Zap Minions Valkyrie Skeleton Army
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Tesla Lumberjack
Skeleton Army
Zap Tesla Lumberjack
Balloon
Lumberjack
Zap Minions Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Valkyrie
Elite Barbarians Skeleton Army Lumberjack Zap Minions Tesla Valkyrie
Tesla Skeleton Army Lumberjack Minions Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeleton Army Lumberjack Minions Valkyrie
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Minions Tesla Valkyrie Lumberjack
Minions Tesla Zap
Zap Tesla Valkyrie
Tesla Minions Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Tesla Valkyrie Lumberjack
Minions Valkyrie Skeleton Army Zap Tesla Lumberjack
Minions Tesla Zap
Tesla Skeleton Army Lumberjack Zap Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Minions Tesla Lumberjack
Elite Barbarians Skeleton Army Tesla Lumberjack
Skeleton Army Zap Tesla Elite Barbarians Lumberjack
Tesla Minions Elite Barbarians Valkyrie Skeleton Army Lumberjack
Tesla Zap Minions Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Minions Tesla Lumberjack
Tesla Elite Barbarians Lumberjack
Valkyrie Skeleton Army Minions Tesla Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Valkyrie Lumberjack
Skeleton Army Lumberjack Zap Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Lumberjack Zap Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Minions Tesla
Skeleton Army Minions Tesla Elite Barbarians Valkyrie Lumberjack
Tesla Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Minions Elite Barbarians Valkyrie Skeleton Army
Tesla Skeleton Army
Minions Tesla Elite Barbarians Valkyrie Lumberjack
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Tesla Valkyrie Lumberjack
Tesla Valkyrie Skeleton Army
Tesla Elite Barbarians Skeleton Army Zap Minions Valkyrie Lumberjack
Minions Valkyrie Zap Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Zap Minions
Zap
Zap
Minions Elite Barbarians Lumberjack
Zap Valkyrie
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Minions
Zap
Zap Valkyrie
Minions
Zap
Zap Valkyrie
Zap
Zap
Zap
Elite Barbarians Zap
Zap Minions
Elite Barbarians
Zap
Zap
Zap Minions Skeleton Army
Zap
Valkyrie Lumberjack
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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