My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Rascals Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Mega Minion Balloon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Balloon Lava Hound
Giant Snowball
Spear Goblins Archers Mega Minion Balloon Lava Hound
Zap
Spear Goblins Archers Balloon Lava Hound
Barbarian Barrel
Spear Goblins Archers Rascals Ice Wizard
The Log
Spear Goblins Archers Rascals
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Rascals Lava Hound
Royal Delivery
Spear Goblins Archers Rascals Mega Minion Balloon Ice Wizard Lava Hound
Fireball
Archers Rascals Mega Minion Balloon Ice Wizard Lava Hound
Poison
Spear Goblins Archers Rascals Mega Minion Balloon Ice Wizard Lava Hound
Lightning
Mega Minion Balloon Ice Wizard
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Archers Mega Minion Ice Wizard Rascals Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Archers Mega Minion

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Rascals Balloon
Giant Snowball
Balloon Spear Goblins Archers Mega Minion Lava Hound
Archers
Giant Snowball Balloon Lava Hound
Rascals
Spear Goblins Mega Minion Balloon
Mega Minion
Lava Hound Giant Snowball Rascals Balloon
Balloon
Giant Snowball Lava Hound Spear Goblins Archers Rascals Mega Minion Ice Wizard
Ice Wizard
Balloon
Lava Hound
Mega Minion Balloon Giant Snowball Archers

Defense Synergies 0 13

Spear Goblins
Giant Snowball Archers Rascals Mega Minion Ice Wizard
Giant Snowball
Spear Goblins Archers Rascals Mega Minion Ice Wizard
Archers
Spear Goblins Giant Snowball Rascals Mega Minion Ice Wizard
Rascals
Spear Goblins Giant Snowball Archers
Mega Minion
Spear Goblins Giant Snowball Archers Ice Wizard
Balloon
Ice Wizard
Spear Goblins Giant Snowball Archers Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion
Rascals Mega Minion Ice Wizard
Giant Snowball Archers Rascals Mega Minion Ice Wizard
Rascals Mega Minion Ice Wizard
Spear Goblins Giant Snowball Archers Rascals Mega Minion Ice Wizard
Giant Snowball Mega Minion Spear Goblins Archers Rascals Ice Wizard
Rascals
Rascals Ice Wizard
Spear Goblins Giant Snowball Archers Rascals Ice Wizard
Archers Ice Wizard Spear Goblins Giant Snowball Rascals Mega Minion
Mega Minion Spear Goblins Giant Snowball Archers Rascals Ice Wizard
Giant Snowball Rascals Ice Wizard
Giant Snowball Rascals Mega Minion
Rascals
Giant Snowball Rascals
Rascals
Spear Goblins Giant Snowball Archers Rascals Mega Minion Ice Wizard
Giant Snowball Spear Goblins Archers Rascals Mega Minion Ice Wizard
Rascals Spear Goblins Giant Snowball Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Giant Snowball Archers
Giant Snowball Archers Mega Minion
Spear Goblins Rascals
Rascals
Rascals
Giant Snowball Archers Rascals Ice Wizard
Rascals Spear Goblins Archers Mega Minion Ice Wizard
Rascals
Spear Goblins Giant Snowball Mega Minion
Mega Minion
Rascals Mega Minion
Giant Snowball
Rascals
Archers Rascals
Rascals Spear Goblins Archers Mega Minion
Giant Snowball Archers Rascals Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball Ice Wizard
Rascals
Giant Snowball
Spear Goblins Giant Snowball Mega Minion Ice Wizard
Archers
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Archers
Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Giant Snowball Archers Mega Minion
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Ice Wizard
Mega Minion
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Archers Ice Wizard
Giant Snowball Mega Minion
Giant Snowball Mega Minion
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Archers
Giant Snowball Archers Mega Minion Ice Wizard
Rascals Mega Minion
Giant Snowball
Giant Snowball
Mega Minion
Giant Snowball Rascals
Giant Snowball
Giant Snowball

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