My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Valkyrie Balloon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Balloon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Ram Rider
Giant Snowball
Bats Skeleton Army Balloon Ram Rider
Zap
Bats Skeleton Army Balloon Ram Rider
Barbarian Barrel
Rascals Valkyrie Skeleton Army Magic Archer
The Log
Rascals Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Rascals Skeleton Army
Royal Delivery
Bats Rascals Valkyrie Skeleton Army Balloon Magic Archer Ram Rider
Fireball
Rascals Skeleton Army Balloon Magic Archer Ram Rider
Poison
Bats Rascals Skeleton Army Balloon Magic Archer
Lightning
Valkyrie Balloon Magic Archer Ram Rider
Rocket
Rascals Valkyrie Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Freeze Magic Archer Rascals Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Rascals Ram Rider
Rascals
Bats Balloon Magic Archer Ram Rider
Valkyrie
Bats Balloon Magic Archer Ram Rider
Skeleton Army
Freeze
Balloon
Balloon
Bats Valkyrie Freeze Rascals Magic Archer
Magic Archer
Ram Rider Rascals Valkyrie Balloon
Ram Rider
Magic Archer Bats Rascals Valkyrie

Defense Synergies 0 8

Bats
Rascals Valkyrie Freeze
Rascals
Bats
Valkyrie
Bats Freeze Magic Archer
Skeleton Army
Freeze Magic Archer
Freeze
Bats Valkyrie Skeleton Army
Balloon
Magic Archer
Valkyrie Skeleton Army Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer Ram Rider
Skeleton Army Bats Rascals Valkyrie Ram Rider
Skeleton Army Ram Rider Bats Rascals Valkyrie Freeze
Skeleton Army Bats Rascals Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Freeze Bats Rascals Valkyrie Magic Archer
Bats Ram Rider Rascals Freeze Magic Archer
Rascals Valkyrie Magic Archer Ram Rider
Rascals Skeleton Army
Skeleton Army Rascals Valkyrie
Bats Valkyrie Skeleton Army Rascals Freeze Magic Archer Ram Rider
Bats Rascals Magic Archer Ram Rider
Skeleton Army Bats Rascals Valkyrie Freeze Ram Rider
Valkyrie Skeleton Army Bats Rascals Freeze Magic Archer
Skeleton Army Rascals Ram Rider
Skeleton Army Rascals Freeze Ram Rider
Bats Rascals Valkyrie Skeleton Army
Bats Rascals Valkyrie Skeleton Army Magic Archer Ram Rider
Valkyrie Freeze Bats Rascals Magic Archer Ram Rider
Ram Rider
Rascals Valkyrie Skeleton Army Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeleton Army
Valkyrie Magic Archer
Skeleton Army Bats Rascals Valkyrie Ram Rider
Valkyrie Skeleton Army Bats Rascals Ram Rider
Rascals Valkyrie Skeleton Army Ram Rider
Bats Rascals Freeze Magic Archer Ram Rider
Rascals Skeleton Army Bats Valkyrie Ram Rider
Rascals Valkyrie Skeleton Army
Freeze Bats Valkyrie Skeleton Army Magic Archer
Skeleton Army
Bats Rascals Valkyrie
Skeleton Army Valkyrie
Rascals Skeleton Army Valkyrie Ram Rider
Rascals Valkyrie Skeleton Army Magic Archer
Rascals Skeleton Army Bats Valkyrie Freeze Magic Archer
Bats Valkyrie Rascals Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Valkyrie Freeze
Magic Archer Ram Rider
Magic Archer
Rascals Valkyrie Freeze
Valkyrie Magic Archer
Bats Freeze Magic Archer Ram Rider
Magic Archer
Freeze Magic Archer Ram Rider
Ram Rider
Bats
Valkyrie Magic Archer Ram Rider
Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer
Freeze
Bats
Magic Archer
Valkyrie Magic Archer
Magic Archer
Freeze Valkyrie Magic Archer
Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Bats Magic Archer
Bats Freeze
Magic Archer
Freeze Magic Archer
Magic Archer
Bats Skeleton Army Freeze Magic Archer
Magic Archer Ram Rider
Freeze
Rascals Valkyrie Magic Archer
Magic Archer
Bats Rascals Freeze Magic Archer
Bats Magic Archer
Freeze Magic Archer

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