My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Fire Spirit Bats Hog Rider Witch Balloon
Zap
Fire Spirit Bats Witch Balloon
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch
The Log
Fire Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Bats Witch
Royal Delivery
Fire Spirit Bats Valkyrie Hog Rider Wizard Witch Balloon
Fireball
Hog Rider Wizard Witch Balloon
Poison
Bats Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Valkyrie Hog Rider Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Rage Valkyrie

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Balloon
Bats
Valkyrie Hog Rider Balloon Rage
Valkyrie
Fire Spirit Bats Hog Rider Balloon Wizard Witch
Hog Rider
Fire Spirit Bats Valkyrie Rage Wizard Witch Balloon
Wizard
Valkyrie Hog Rider Rage Balloon
Rage
Hog Rider Witch Balloon Bats Wizard
Witch
Rage Valkyrie Hog Rider
Balloon
Bats Valkyrie Rage Fire Spirit Hog Rider Wizard

Defense Synergies 0 4

Fire Spirit
Valkyrie
Bats
Valkyrie
Valkyrie
Fire Spirit Bats Wizard Witch
Hog Rider
Wizard
Valkyrie
Rage
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Valkyrie Witch
Witch Fire Spirit Bats Valkyrie
Witch Bats Valkyrie
Valkyrie
Fire Spirit Bats Valkyrie
Bats Fire Spirit Wizard Witch
Valkyrie
Witch
Fire Spirit Valkyrie
Bats Valkyrie Witch Wizard
Bats Wizard Witch
Fire Spirit Bats Valkyrie Wizard Witch
Fire Spirit Valkyrie Wizard Bats Witch
Wizard Bats Valkyrie Witch
Fire Spirit Bats Valkyrie Wizard Witch
Valkyrie Wizard Witch Fire Spirit Bats
Valkyrie Wizard Fire Spirit Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Wizard
Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Witch
Fire Spirit Wizard Bats Witch
Bats Valkyrie Witch
Valkyrie
Bats Valkyrie Witch
Witch
Bats Valkyrie Witch
Valkyrie
Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Bats Valkyrie
Bats Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Bats Witch
Fire Spirit Wizard Witch
Fire Spirit Wizard
Wizard
Fire Spirit Bats
Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit
Wizard Witch
Wizard
Bats
Fire Spirit Wizard
Fire Spirit Valkyrie Wizard Witch
Wizard
Fire Spirit Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Fire Spirit Bats Wizard Witch
Bats Wizard Witch
Wizard
Wizard
Fire Spirit Bats Witch
Fire Spirit Wizard Witch
Valkyrie Wizard
Wizard
Bats Witch
Bats Witch
Witch

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