My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Musketeer Valkyrie Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Giant Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Balloon
Giant Snowball
Fire Spirit Spear Goblins Musketeer Balloon
Zap
Fire Spirit Spear Goblins Royal Giant Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Musketeer Valkyrie Magic Archer
The Log
Fire Spirit Spear Goblins Royal Giant Musketeer
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Musketeer Valkyrie Balloon Magic Archer
Fireball
Musketeer Balloon Magic Archer
Poison
Spear Goblins Musketeer Balloon Magic Archer
Lightning
Musketeer Valkyrie Balloon Magic Archer
Rocket
Musketeer Valkyrie Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Earthquake Musketeer Valkyrie Magic Archer Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Earthquake Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Balloon
Spear Goblins
Valkyrie Royal Giant Earthquake Balloon
Royal Giant
Fire Spirit Earthquake Spear Goblins Musketeer Magic Archer
Earthquake
Royal Giant Spear Goblins Balloon
Musketeer
Valkyrie Royal Giant Balloon
Valkyrie
Fire Spirit Spear Goblins Musketeer Balloon Magic Archer
Balloon
Valkyrie Fire Spirit Spear Goblins Earthquake Musketeer Magic Archer
Magic Archer
Royal Giant Valkyrie Balloon

Defense Synergies 1 6

Fire Spirit
Spear Goblins Valkyrie
Spear Goblins
Fire Spirit Earthquake Musketeer Valkyrie
Royal Giant
Earthquake
Spear Goblins
Musketeer
Valkyrie Spear Goblins
Valkyrie
Musketeer Fire Spirit Spear Goblins Magic Archer
Balloon
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Musketeer Valkyrie Magic Archer
Musketeer Valkyrie
Fire Spirit Musketeer Valkyrie
Musketeer Valkyrie
Earthquake Valkyrie
Fire Spirit Spear Goblins Earthquake Musketeer Valkyrie Magic Archer
Musketeer Fire Spirit Spear Goblins Magic Archer
Earthquake Musketeer Valkyrie Magic Archer
Musketeer
Fire Spirit Spear Goblins Musketeer Valkyrie
Valkyrie Spear Goblins Earthquake Musketeer Magic Archer
Musketeer Spear Goblins Magic Archer
Fire Spirit Earthquake Musketeer Valkyrie
Fire Spirit Valkyrie Earthquake Magic Archer
Musketeer Valkyrie
Fire Spirit Spear Goblins Musketeer Valkyrie Magic Archer
Earthquake Valkyrie Fire Spirit Spear Goblins Musketeer Magic Archer
Musketeer
Valkyrie Fire Spirit Spear Goblins Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins
Musketeer Valkyrie Magic Archer
Spear Goblins Musketeer Valkyrie
Valkyrie Musketeer
Musketeer Valkyrie
Fire Spirit Musketeer Magic Archer
Spear Goblins Musketeer Valkyrie
Valkyrie
Spear Goblins Valkyrie Magic Archer
Musketeer
Musketeer Valkyrie
Valkyrie
Valkyrie
Musketeer Valkyrie Magic Archer
Spear Goblins Musketeer Valkyrie Magic Archer
Valkyrie Earthquake Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Musketeer Valkyrie
Musketeer Magic Archer
Earthquake Magic Archer
Earthquake Musketeer Valkyrie
Fire Spirit Earthquake Valkyrie Magic Archer
Fire Spirit Spear Goblins Musketeer Magic Archer
Fire Spirit Earthquake Musketeer Magic Archer
Earthquake Fire Spirit Magic Archer
Fire Spirit Musketeer
Earthquake Musketeer Valkyrie Magic Archer
Fire Spirit Musketeer Magic Archer
Earthquake Fire Spirit Musketeer Magic Archer
Earthquake Musketeer Magic Archer
Earthquake Musketeer Magic Archer
Earthquake Spear Goblins Musketeer Magic Archer
Earthquake Magic Archer Musketeer
Earthquake
Fire Spirit Earthquake Musketeer Magic Archer
Fire Spirit Earthquake Valkyrie Magic Archer
Earthquake Musketeer Magic Archer
Musketeer
Earthquake Musketeer
Earthquake Fire Spirit Valkyrie Magic Archer
Earthquake Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Fire Spirit Musketeer Magic Archer
Musketeer
Earthquake Musketeer Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Fire Spirit Spear Goblins Musketeer Magic Archer
Fire Spirit Musketeer Magic Archer
Musketeer Valkyrie Magic Archer
Earthquake Musketeer Magic Archer
Musketeer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer

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