My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Balloon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Balloon Prince
Giant Snowball
Fire Spirit Bomber Minions Balloon
Zap
Fire Spirit Bomber Minions Balloon Prince
Barbarian Barrel
Fire Spirit Bomber Valkyrie Electro Wizard
The Log
Fire Spirit Bomber Prince
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Valkyrie Balloon Prince Electro Wizard
Fireball
Bomber Minions Balloon Electro Wizard
Poison
Bomber Minions Balloon Electro Wizard
Lightning
Valkyrie Balloon Prince Electro Wizard
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Minions Valkyrie Electro Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon Prince
Bomber
Minions Valkyrie Prince
Minions
Bomber Valkyrie Balloon Prince
Valkyrie
Fire Spirit Balloon Prince Bomber Minions Electro Wizard
Balloon
Valkyrie Fire Spirit Minions The Log Electro Wizard
Prince
Valkyrie Fire Spirit Bomber Minions The Log Electro Wizard
The Log
Balloon Prince
Electro Wizard
Valkyrie Balloon Prince

Defense Synergies 2 14

Fire Spirit
Valkyrie The Log Electro Wizard
Bomber
Valkyrie The Log Electro Wizard
Minions
Valkyrie Prince The Log Electro Wizard
Valkyrie
Minions Fire Spirit Bomber Prince The Log Electro Wizard
Balloon
Prince
The Log Minions Valkyrie Electro Wizard
The Log
Prince Fire Spirit Bomber Minions Valkyrie Electro Wizard
Electro Wizard
Fire Spirit Bomber Minions Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie The Log Electro Wizard
Bomber Minions Valkyrie Prince The Log Electro Wizard
Prince Fire Spirit Bomber Minions Valkyrie Electro Wizard
Prince Bomber Minions Valkyrie Electro Wizard
Bomber Valkyrie Prince The Log
The Log Fire Spirit Bomber Minions Valkyrie Electro Wizard
Minions Electro Wizard Fire Spirit
Valkyrie The Log Electro Wizard
Minions Prince
Fire Spirit Bomber Valkyrie Prince Electro Wizard
Minions Valkyrie Electro Wizard Bomber The Log
Minions Electro Wizard
Prince Fire Spirit Bomber Minions Valkyrie The Log Electro Wizard
Fire Spirit Bomber Valkyrie Minions Prince The Log Electro Wizard
Prince Electro Wizard
Prince The Log Electro Wizard
Bomber Minions Valkyrie Prince Electro Wizard
Fire Spirit Bomber Minions Valkyrie Prince The Log Electro Wizard
Valkyrie The Log Fire Spirit Bomber Minions Electro Wizard
Prince Electro Wizard
Bomber Valkyrie Fire Spirit Minions Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard
Electro Wizard Bomber Valkyrie Prince The Log
Minions Valkyrie Prince The Log Electro Wizard
Valkyrie Prince The Log Electro Wizard
Valkyrie Prince
Fire Spirit Minions Electro Wizard
Prince Minions Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Minions Valkyrie Prince The Log
Minions Valkyrie Prince
Valkyrie Prince The Log Electro Wizard
Prince Valkyrie
Bomber Valkyrie
Electro Wizard Bomber Minions Valkyrie Prince The Log
Minions Valkyrie Bomber The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie Prince The Log
Bomber Fire Spirit Valkyrie The Log
Fire Spirit Minions
Fire Spirit Bomber The Log
The Log Fire Spirit
The Log
Fire Spirit Minions Prince Electro Wizard
Valkyrie Prince The Log Electro Wizard
Fire Spirit
Fire Spirit The Log
Minions
Prince The Log
Bomber The Log
The Log
Bomber Minions
Fire Spirit Bomber Prince The Log Electro Wizard
Fire Spirit Bomber Valkyrie The Log
Minions Prince The Log
Prince The Log
The Log
The Log Fire Spirit Bomber Valkyrie
The Log Electro Wizard
Prince The Log
The Log
Fire Spirit Electro Wizard
Electro Wizard Minions
Bomber The Log
Electro Wizard
Prince
The Log
Electro Wizard Fire Spirit Minions Prince
Fire Spirit Electro Wizard
The Log
Valkyrie Prince Electro Wizard
The Log Bomber
Prince
Minions The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard

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