My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Balloon
Giant Snowball
Bats Minions Goblin Gang Balloon Lumberjack
Zap
Bats Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Balloon P.E.K.K.A Lumberjack
Fireball
Minions Goblin Gang Balloon Lumberjack
Poison
Bats Minions Goblin Gang Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Goblin Gang Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Minions P.E.K.K.A Lumberjack
Zap
Arrows Balloon P.E.K.K.A Bats Minions Lumberjack
Arrows
Zap Balloon P.E.K.K.A Lumberjack
Minions
Bats Zap Balloon P.E.K.K.A Lumberjack
Goblin Gang
Balloon P.E.K.K.A
Balloon
Bats Zap Arrows Lumberjack Minions Goblin Gang
P.E.K.K.A
Zap Arrows Bats Minions Goblin Gang Lumberjack
Lumberjack
Balloon Bats Zap Arrows Minions P.E.K.K.A

Defense Synergies 0 15

Bats
Zap Minions P.E.K.K.A Lumberjack
Zap
Bats Arrows Minions Goblin Gang P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minions
Bats Zap P.E.K.K.A Lumberjack
Goblin Gang
Zap P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Bats Zap Arrows Minions Goblin Gang
Lumberjack
Bats Zap Arrows Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
P.E.K.K.A Lumberjack Bats Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Lumberjack Bats Minions
P.E.K.K.A Lumberjack Bats Minions Goblin Gang
Arrows P.E.K.K.A Lumberjack
Arrows Goblin Gang Bats Zap Minions Lumberjack
Bats Minions Zap Arrows Goblin Gang
Zap Arrows P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Minions Goblin Gang Zap Arrows Lumberjack
Arrows Minions Bats Zap Goblin Gang
P.E.K.K.A Lumberjack Bats Zap Minions Goblin Gang
Bats Zap Arrows Minions Goblin Gang P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang P.E.K.K.A Lumberjack
Bats Arrows Minions Goblin Gang P.E.K.K.A Lumberjack
Arrows Bats Zap Minions Goblin Gang Lumberjack
Zap Arrows Bats Minions Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Bats Arrows Minions P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A
Zap Arrows Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Minions
Goblin Gang P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Goblin Gang Lumberjack
Arrows Bats Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Bats Minions Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Minions
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Minions Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Bats Zap Minions P.E.K.K.A Lumberjack
Bats Arrows Minions Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Minions
Arrows
Arrows Zap
Arrows Zap
Bats Minions Goblin Gang Lumberjack
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats Minions
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Minions Goblin Gang
Zap Arrows
Arrows
Goblin Gang Lumberjack
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats Minions Goblin Gang
Bats Zap
Zap

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