My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Balloon Lumberjack
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Executioner Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Balloon Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Balloon Executioner Electro Wizard Lumberjack
Poison
Bats Goblin Gang Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Electro Wizard Lumberjack Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Lumberjack
Goblin Gang
Balloon P.E.K.K.A
Fireball
Electro Wizard
Balloon
Bats Lumberjack Goblin Gang Executioner Electro Wizard
Executioner
Balloon P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Goblin Gang Executioner Lumberjack
Electro Wizard
P.E.K.K.A Fireball Balloon Lumberjack
Lumberjack
Balloon Bats P.E.K.K.A Electro Wizard

Defense Synergies 0 11

Bats
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang
P.E.K.K.A Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Balloon
Executioner
Lumberjack
P.E.K.K.A
Bats Goblin Gang Electro Wizard
Electro Wizard
Bats Goblin Gang Fireball P.E.K.K.A Lumberjack
Lumberjack
Bats Goblin Gang Fireball Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Executioner Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Bats Executioner Electro Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Electro Wizard
Fireball P.E.K.K.A Lumberjack
Goblin Gang Fireball Bats Executioner Electro Wizard Lumberjack
Bats Electro Wizard Goblin Gang Fireball Executioner
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Bats Goblin Gang Executioner Electro Wizard Fireball Lumberjack
Executioner Bats Goblin Gang Fireball Electro Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Fireball Electro Wizard
Fireball Executioner Bats Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Goblin Gang Fireball P.E.K.K.A Electro Wizard Lumberjack
Bats Goblin Gang Fireball Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball Bats Goblin Gang Executioner Electro Wizard Lumberjack
Executioner Bats Fireball Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Bats Fireball Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Executioner Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Bats Fireball Electro Wizard
P.E.K.K.A Goblin Gang Executioner Lumberjack
Fireball Executioner Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Fireball Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Bats Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Executioner Lumberjack
Fireball Executioner
Goblin Gang Electro Wizard Bats Fireball Executioner P.E.K.K.A Lumberjack
Bats Executioner Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner Bats
Executioner
Fireball Executioner
Fireball
Bats Goblin Gang Fireball Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Bats
Fireball Executioner Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Executioner
Fireball Executioner Electro Wizard
Fireball
Fireball
Bats Fireball Executioner Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Bats Goblin Gang Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Goblin Gang Executioner Electro Wizard Lumberjack
Fireball Executioner
Fireball
Executioner P.E.K.K.A
Bats Goblin Gang Fireball Electro Wizard
Bats Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard

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