My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Balloon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon
Giant Snowball
Archers Furnace Skeleton Army Balloon
Zap
Archers Furnace Skeleton Army Balloon
Barbarian Barrel
Archers Furnace Skeleton Army Ice Wizard
The Log
Archers Furnace Skeleton Army
Earthquake
Archers Furnace Skeleton Army
Arrows
Archers Furnace Skeleton Army
Royal Delivery
Archers Skeleton Army Balloon P.E.K.K.A Ice Wizard
Fireball
Archers Furnace Skeleton Army Balloon Ice Wizard
Poison
Archers Furnace Skeleton Army Balloon Ice Wizard
Lightning
Furnace Balloon Ice Wizard
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Ice Wizard Furnace Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Army Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon P.E.K.K.A
Arrows
Balloon P.E.K.K.A Archers Lightning
Furnace
Balloon P.E.K.K.A
Skeleton Army
Balloon
Arrows Archers Furnace Ice Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Archers Furnace Ice Wizard
Ice Wizard
Balloon P.E.K.K.A

Defense Synergies 0 12

Archers
Furnace Skeleton Army P.E.K.K.A Ice Wizard
Arrows
Furnace Lightning P.E.K.K.A Ice Wizard
Furnace
Archers Arrows Skeleton Army Ice Wizard
Skeleton Army
Archers Furnace Ice Wizard
Balloon
Lightning
Arrows
P.E.K.K.A
Archers Arrows Ice Wizard
Ice Wizard
Archers Arrows Furnace Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeleton Army P.E.K.K.A Furnace Ice Wizard
Furnace Skeleton Army P.E.K.K.A Archers Lightning Ice Wizard
Skeleton Army P.E.K.K.A Furnace Ice Wizard
Lightning Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Archers Furnace Ice Wizard
Furnace Lightning Archers Arrows Ice Wizard
Lightning Arrows P.E.K.K.A
P.E.K.K.A Furnace Skeleton Army Ice Wizard
Skeleton Army Archers Ice Wizard
Archers Skeleton Army Ice Wizard Arrows Furnace
Arrows Archers Furnace Ice Wizard
Furnace Skeleton Army P.E.K.K.A Lightning Ice Wizard
Skeleton Army Arrows Furnace P.E.K.K.A
Skeleton Army P.E.K.K.A Furnace
Skeleton Army Furnace Lightning P.E.K.K.A
Arrows Furnace Skeleton Army P.E.K.K.A
Arrows Archers Furnace Skeleton Army Ice Wizard
Arrows Furnace Archers Ice Wizard
P.E.K.K.A
Skeleton Army Archers Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Furnace P.E.K.K.A
Archers Arrows Lightning
Skeleton Army P.E.K.K.A Furnace Lightning
Skeleton Army Lightning P.E.K.K.A
P.E.K.K.A Skeleton Army
Arrows Furnace Archers Ice Wizard
Skeleton Army P.E.K.K.A Archers Furnace Lightning Ice Wizard
P.E.K.K.A Skeleton Army
Lightning P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A Arrows
Skeleton Army Lightning P.E.K.K.A
Archers Furnace Skeleton Army
Skeleton Army Archers Furnace Lightning P.E.K.K.A
Arrows Archers P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Ice Wizard
Lightning Arrows
Lightning Arrows
Arrows Furnace
Arrows Furnace Ice Wizard
Archers Arrows Furnace
Arrows Lightning Ice Wizard
Arrows Lightning
Lightning
Lightning Arrows
Lightning Archers Arrows
Lightning
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace
Lightning Arrows Furnace
Lightning Arrows
Lightning
Lightning Archers Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Furnace Ice Wizard
Arrows Lightning Ice Wizard
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows Furnace Ice Wizard
Lightning
Lightning
Lightning Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Archers Skeleton Army
Lightning Archers Arrows Ice Wizard
Arrows
Lightning
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Lightning
Lightning
Lightning

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