My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Valkyrie Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Balloon Night Witch
Giant Snowball
Archers Mega Minion Hog Rider Balloon Night Witch
Zap
Archers Balloon Night Witch
Barbarian Barrel
Archers Knight Valkyrie Night Witch
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Night Witch
Royal Delivery
Archers Knight Mega Minion Valkyrie Hog Rider Balloon Night Witch
Fireball
Archers Mega Minion Hog Rider Balloon Night Witch
Poison
Archers Mega Minion Balloon Night Witch
Lightning
Knight Mega Minion Valkyrie Balloon Night Witch
Rocket
Valkyrie Hog Rider Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Valkyrie Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Mega Minion Valkyrie Hog Rider Night Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Mega Minion

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Hog Rider Balloon
Arrows
Hog Rider Balloon Archers Knight Mega Minion Night Witch
Knight
Archers Mega Minion Hog Rider Balloon Arrows Night Witch
Mega Minion
Knight Arrows Valkyrie Balloon
Valkyrie
Archers Hog Rider Balloon Mega Minion
Hog Rider
Arrows Knight Valkyrie Archers Balloon
Balloon
Arrows Knight Valkyrie Archers Mega Minion Hog Rider
Night Witch
Arrows Knight

Defense Synergies 3 8

Archers
Knight Valkyrie Mega Minion
Arrows
Knight Mega Minion Valkyrie
Knight
Archers Mega Minion Arrows Night Witch
Mega Minion
Knight Archers Arrows Valkyrie Night Witch
Valkyrie
Archers Arrows Mega Minion Night Witch
Hog Rider
Balloon
Night Witch
Knight Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie
Knight Mega Minion Valkyrie Night Witch
Archers Knight Mega Minion Valkyrie Night Witch
Night Witch Knight Mega Minion Valkyrie
Arrows Valkyrie
Arrows Archers Mega Minion Valkyrie Night Witch
Mega Minion Archers Arrows Night Witch
Arrows Valkyrie
Night Witch
Knight Archers Valkyrie Night Witch
Archers Valkyrie Arrows Knight Mega Minion Night Witch
Arrows Mega Minion Archers Night Witch
Night Witch Knight Valkyrie
Valkyrie Arrows Mega Minion Night Witch
Knight
Arrows Knight Valkyrie Night Witch
Arrows Archers Knight Mega Minion Valkyrie Night Witch
Arrows Valkyrie Archers Knight Mega Minion
Valkyrie Archers Arrows Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers
Archers Arrows Knight Mega Minion Valkyrie
Knight Valkyrie
Valkyrie Knight Night Witch
Knight Valkyrie Night Witch
Arrows Archers
Archers Knight Mega Minion Valkyrie Night Witch
Knight Valkyrie
Knight Mega Minion Valkyrie
Mega Minion
Knight Mega Minion Valkyrie
Arrows Valkyrie
Knight Valkyrie Night Witch
Archers Valkyrie
Archers Knight Mega Minion Valkyrie Night Witch
Arrows Valkyrie Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Mega Minion
Archers Arrows
Arrows
Arrows
Night Witch
Arrows Knight Valkyrie
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Night Witch
Archers Arrows Mega Minion
Arrows Valkyrie
Night Witch
Arrows
Arrows
Arrows Valkyrie
Mega Minion
Arrows
Arrows
Arrows
Archers Arrows Night Witch
Mega Minion
Mega Minion Night Witch
Arrows Night Witch
Arrows
Arrows
Archers Night Witch
Archers Arrows Mega Minion
Arrows
Knight Mega Minion Valkyrie
Arrows
Arrows
Mega Minion

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