My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Balloon Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Bandit
Giant Snowball
Tombstone Musketeer Balloon
Zap
Tombstone Balloon Bandit
Barbarian Barrel
Tombstone Musketeer Giant Skeleton Bandit Electro Wizard
The Log
Tombstone Musketeer Giant Skeleton Bandit
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Musketeer Balloon Giant Skeleton Bandit Electro Wizard
Fireball
Tombstone Musketeer Balloon Bandit Electro Wizard
Poison
Tombstone Musketeer Balloon Electro Wizard
Lightning
Tombstone Musketeer Balloon Bandit Electro Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Bandit Musketeer Electro Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Tornado Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Electro Wizard Musketeer Giant Skeleton Bandit
Tombstone
Musketeer
Zap Balloon Giant Skeleton Bandit
Tornado
Zap Balloon Giant Skeleton
Balloon
Zap Musketeer Tornado Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Zap Musketeer Tornado Balloon Bandit Electro Wizard
Bandit
Zap Musketeer Balloon Giant Skeleton Electro Wizard
Electro Wizard
Zap Balloon Giant Skeleton Bandit

Defense Synergies 2 14

Zap
Electro Wizard Tombstone Musketeer Tornado Giant Skeleton Bandit
Tombstone
Musketeer Zap Electro Wizard
Musketeer
Tombstone Zap Tornado Giant Skeleton Bandit Electro Wizard
Tornado
Zap Musketeer Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Zap Musketeer Tornado Electro Wizard
Bandit
Zap Musketeer Electro Wizard
Electro Wizard
Zap Tombstone Musketeer Tornado Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Musketeer Electro Wizard
Zap Tombstone Musketeer Bandit Electro Wizard
Tornado Tombstone Musketeer Giant Skeleton Bandit Electro Wizard
Tombstone Musketeer Bandit Electro Wizard
Tombstone Tornado Giant Skeleton
Tornado Zap Musketeer Bandit Electro Wizard
Musketeer Tornado Electro Wizard Zap Tombstone
Zap Musketeer Giant Skeleton Bandit Electro Wizard
Tombstone Musketeer Tornado
Tornado Musketeer Giant Skeleton Bandit Electro Wizard
Electro Wizard Zap Tombstone Musketeer Tornado Giant Skeleton Bandit
Musketeer Zap Tornado Electro Wizard
Tombstone Zap Musketeer Giant Skeleton Bandit Electro Wizard
Zap Tombstone Tornado Electro Wizard
Tombstone Bandit Electro Wizard
Tornado Zap Bandit Electro Wizard
Tombstone Musketeer Tornado Electro Wizard
Tombstone Zap Musketeer Tornado Bandit Electro Wizard
Zap Tornado Tombstone Musketeer Giant Skeleton Bandit Electro Wizard
Musketeer Tornado Electro Wizard
Musketeer Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Zap Musketeer
Tombstone Giant Skeleton Bandit Zap Musketeer Electro Wizard
Giant Skeleton Zap Musketeer Tornado Bandit Electro Wizard
Giant Skeleton Tombstone Musketeer Bandit
Zap Musketeer Tornado Electro Wizard
Tombstone Musketeer Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard Tombstone Tornado Bandit
Tombstone Musketeer
Tombstone Musketeer Giant Skeleton
Zap Tornado Giant Skeleton Electro Wizard
Giant Skeleton Tombstone Bandit
Musketeer
Tombstone Electro Wizard Zap Musketeer Tornado Giant Skeleton
Zap Musketeer Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton Bandit
Zap Musketeer Tornado Bandit Electro Wizard
Giant Skeleton Bandit
Musketeer Giant Skeleton
Zap
Zap Musketeer Tornado
Musketeer Tornado
Zap Tornado
Zap Tornado Bandit
Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Bandit Electro Wizard
Zap Musketeer Tornado
Musketeer Bandit
Musketeer Bandit
Zap Musketeer
Zap Musketeer Bandit
Musketeer Bandit
Tornado
Zap Musketeer Bandit Electro Wizard
Zap Tornado
Musketeer Giant Skeleton
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado
Zap Musketeer Tornado Bandit Electro Wizard
Zap Musketeer Tornado Bandit
Zap Musketeer Tornado Bandit
Zap Musketeer Tornado Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer Bandit
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Tombstone Musketeer Bandit
Zap Musketeer Tornado Electro Wizard
Musketeer Electro Wizard
Zap Musketeer
Zap Tornado Giant Skeleton
Musketeer
Zap Musketeer Tornado Giant Skeleton Electro Wizard
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Giant Skeleton Bandit Electro Wizard

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