My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Witch Balloon
Zap
Royal Giant Witch Balloon
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch Balloon
Fireball
Tesla Witch Balloon
Poison
Witch Balloon
Lightning
Tesla Mini P.E.K.K.A Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tesla Mini P.E.K.K.A Valkyrie Witch Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Tesla Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Balloon Mini P.E.K.K.A
Tesla
Royal Giant
Arrows Mirror Witch
Mini P.E.K.K.A
Arrows Valkyrie Mirror
Valkyrie
Balloon Mini P.E.K.K.A Witch
Mirror
Arrows Royal Giant Mini P.E.K.K.A Balloon
Witch
Royal Giant Valkyrie
Balloon
Arrows Valkyrie Mirror

Defense Synergies 2 10

Arrows
Mirror Tesla Mini P.E.K.K.A Valkyrie
Tesla
Mirror Arrows Mini P.E.K.K.A Valkyrie
Royal Giant
Mini P.E.K.K.A
Arrows Tesla Valkyrie Mirror Witch
Valkyrie
Arrows Tesla Mini P.E.K.K.A Mirror Witch
Mirror
Arrows Tesla Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Mini P.E.K.K.A Tesla Valkyrie Witch
Tesla Mini P.E.K.K.A Witch Valkyrie
Tesla Mini P.E.K.K.A Witch Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie
Tesla Arrows Witch
Arrows Tesla Valkyrie
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Witch Arrows Tesla
Arrows Tesla Witch
Tesla Mini P.E.K.K.A Valkyrie Witch
Valkyrie Arrows Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Valkyrie Witch
Arrows Valkyrie Witch Tesla
Mini P.E.K.K.A Tesla
Valkyrie Arrows Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Witch
Arrows Tesla Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Tesla
Tesla Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Witch
Mini P.E.K.K.A Tesla Valkyrie Witch
Mini P.E.K.K.A Tesla Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Witch Tesla
Tesla Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie
Mini P.E.K.K.A Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Tesla Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Witch
Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Witch
Witch
Witch

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