My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Army Balloon
Giant Snowball
Spear Goblins Minions Skeleton Army Balloon
Zap
Spear Goblins Minions Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Skeleton Army Ice Wizard
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Minions Skeleton Army
Royal Delivery
Spear Goblins Minions Skeleton Army Balloon Ice Wizard
Fireball
Minions Skeleton Army Balloon Ice Wizard
Poison
Spear Goblins Minions Skeleton Army Balloon Ice Wizard
Lightning
Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Skeleton Army Ice Wizard Fireball Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon
Arrows
Fireball Balloon Freeze
Minions
Balloon
Fireball
Arrows Freeze
Skeleton Army
Freeze
Balloon Arrows Fireball
Balloon
Arrows Freeze Spear Goblins Minions Ice Wizard
Ice Wizard
Balloon

Defense Synergies 0 12

Spear Goblins
Arrows Minions Skeleton Army Ice Wizard
Arrows
Spear Goblins Fireball Ice Wizard
Minions
Spear Goblins Freeze Ice Wizard
Fireball
Arrows Freeze Ice Wizard
Skeleton Army
Spear Goblins Freeze Ice Wizard
Freeze
Minions Fireball Skeleton Army
Balloon
Ice Wizard
Spear Goblins Arrows Minions Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball
Skeleton Army Minions Ice Wizard
Skeleton Army Minions Freeze Ice Wizard
Skeleton Army Minions Ice Wizard
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Freeze Spear Goblins Minions Ice Wizard
Minions Spear Goblins Arrows Fireball Freeze Ice Wizard
Arrows Fireball
Minions Skeleton Army Ice Wizard
Skeleton Army Spear Goblins Ice Wizard
Minions Skeleton Army Ice Wizard Spear Goblins Arrows Fireball Freeze
Arrows Minions Spear Goblins Fireball Ice Wizard
Skeleton Army Minions Fireball Freeze Ice Wizard
Fireball Skeleton Army Arrows Minions Freeze
Skeleton Army
Skeleton Army Fireball Freeze
Arrows Minions Fireball Skeleton Army
Arrows Fireball Spear Goblins Minions Skeleton Army Ice Wizard
Arrows Freeze Spear Goblins Minions Fireball Ice Wizard
Skeleton Army Spear Goblins Arrows Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball
Fireball Arrows
Skeleton Army Spear Goblins Minions
Skeleton Army Fireball
Skeleton Army
Arrows Fireball Minions Freeze Ice Wizard
Skeleton Army Spear Goblins Minions Fireball Ice Wizard
Skeleton Army
Freeze Spear Goblins Minions Fireball Skeleton Army
Skeleton Army
Minions
Skeleton Army Arrows Fireball
Skeleton Army Fireball
Fireball Skeleton Army
Skeleton Army Spear Goblins Minions Fireball Freeze
Arrows Minions Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball Freeze
Fireball Arrows
Arrows Fireball Spear Goblins Minions Freeze Ice Wizard
Arrows
Arrows Fireball Freeze Ice Wizard
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball Freeze
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Ice Wizard
Minions Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Spear Goblins Minions Fireball Skeleton Army Freeze
Fireball Arrows Ice Wizard
Freeze
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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