My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Barbarians Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Balloon Miner
Giant Snowball
Goblins Goblin Gang Barbarians Three Musketeers Balloon Miner
Zap
Goblins Goblin Gang Three Musketeers Balloon
Barbarian Barrel
Goblins Goblin Gang Barbarians Three Musketeers Royal Ghost
The Log
Goblins Goblin Gang Barbarians Three Musketeers
Earthquake
Goblin Gang Barbarians
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Barbarians Three Musketeers Balloon Miner Royal Ghost
Fireball
Goblin Gang Barbarians Three Musketeers Balloon
Poison
Goblin Gang Barbarians Three Musketeers Balloon
Lightning
Three Musketeers Balloon
Rocket
Barbarians Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Miner Royal Ghost Barbarians Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Arrows
Balloon Miner
Goblin Gang
Miner Three Musketeers Balloon Royal Ghost
Barbarians
Balloon
Three Musketeers
Goblin Gang Miner Royal Ghost
Balloon
Arrows Miner Goblin Gang Barbarians Royal Ghost
Miner
Goblins Goblin Gang Balloon Arrows Three Musketeers Royal Ghost
Royal Ghost
Goblin Gang Three Musketeers Balloon Miner

Defense Synergies 0 3

Goblins
Arrows
Barbarians
Goblin Gang
Barbarians Miner
Barbarians
Arrows Goblin Gang
Three Musketeers
Balloon
Miner
Goblin Gang
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Goblins Goblin Gang Three Musketeers
Goblin Gang Barbarians Three Musketeers Goblins
Barbarians Three Musketeers Goblins Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Goblins Royal Ghost
Three Musketeers Arrows Goblin Gang
Arrows Barbarians
Barbarians Three Musketeers Goblins Goblin Gang
Goblin Gang Goblins Barbarians Miner Royal Ghost
Goblins Goblin Gang Barbarians Arrows Royal Ghost
Arrows Three Musketeers Goblin Gang
Barbarians Goblin Gang Three Musketeers
Three Musketeers Goblins Arrows Goblin Gang Barbarians Royal Ghost
Barbarians Goblin Gang Three Musketeers
Barbarians Goblin Gang Three Musketeers
Barbarians Three Musketeers Goblins Arrows Goblin Gang
Arrows Goblins Goblin Gang Barbarians Three Musketeers Royal Ghost
Arrows Barbarians Royal Ghost
Barbarians Three Musketeers
Goblin Gang Royal Ghost Goblins Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblins Royal Ghost
Arrows Goblin Gang Miner Royal Ghost
Goblin Gang Barbarians Goblins
Goblin Gang Barbarians
Barbarians Goblin Gang Three Musketeers
Arrows Goblin Gang Three Musketeers
Goblin Gang Goblins Barbarians
Barbarians
Goblins Barbarians
Goblin Gang Barbarians Three Musketeers
Barbarians
Arrows Barbarians
Barbarians Goblin Gang Three Musketeers
Barbarians Three Musketeers
Goblin Gang Barbarians Goblins Three Musketeers
Arrows Barbarians Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Miner Royal Ghost
Arrows Miner
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows Miner
Goblins Goblin Gang Three Musketeers
Miner Arrows
Arrows
Three Musketeers Miner
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Miner
Arrows
Arrows Barbarians
Arrows
Arrows Miner Royal Ghost
Arrows Miner
Miner Arrows
Arrows
Arrows Miner
Arrows
Arrows
Goblin Gang Barbarians
Arrows Three Musketeers
Arrows
Miner Goblin Gang Three Musketeers
Arrows
Arrows
Three Musketeers
Goblin Gang
Miner Royal Ghost

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