My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Mega Minion Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Balloon
Giant Snowball
Bomber Royal Recruits Mega Minion Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Royal Recruits Magic Archer
The Log
Bomber Royal Recruits
Earthquake
Bomber
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Royal Recruits Mega Minion Balloon Magic Archer
Fireball
Bomber Mega Minion Balloon Magic Archer
Poison
Bomber Royal Recruits Mega Minion Balloon Magic Archer
Lightning
Mega Minion Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Mega Minion Fireball Magic Archer Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits
Royal Recruits
Bomber Magic Archer
Mega Minion
Fireball Balloon
Fireball
Mirror Mega Minion The Log Magic Archer
Mirror
Fireball The Log Balloon Magic Archer
Balloon
Mega Minion Mirror The Log Magic Archer
The Log
Mirror Fireball Balloon Magic Archer
Magic Archer
Royal Recruits Fireball Mirror Balloon The Log

Defense Synergies 2 8

Bomber
Royal Recruits The Log
Royal Recruits
Bomber Mega Minion The Log
Mega Minion
Royal Recruits The Log
Fireball
Mirror The Log
Mirror
Fireball The Log Magic Archer
Balloon
The Log
Fireball Bomber Royal Recruits Mega Minion Mirror Magic Archer
Magic Archer
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Mega Minion Fireball The Log Magic Archer
Bomber Royal Recruits Mega Minion The Log
Bomber Royal Recruits Mega Minion
Royal Recruits Bomber Mega Minion
Bomber Royal Recruits Fireball The Log
Fireball The Log Bomber Mega Minion Magic Archer
Mega Minion Fireball Magic Archer
Royal Recruits Fireball The Log Magic Archer
Royal Recruits
Bomber Royal Recruits
Bomber Royal Recruits Mega Minion Fireball The Log Magic Archer
Mega Minion Fireball Magic Archer
Royal Recruits Bomber Fireball The Log
Bomber Fireball Royal Recruits Mega Minion The Log Magic Archer
Royal Recruits
Royal Recruits Fireball The Log
Bomber Royal Recruits Fireball
Fireball Bomber Royal Recruits Mega Minion The Log Magic Archer
The Log Bomber Royal Recruits Mega Minion Fireball Magic Archer
Royal Recruits
Bomber Royal Recruits Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball
Fireball Bomber Mega Minion The Log Magic Archer
Royal Recruits The Log
Royal Recruits Fireball The Log
Royal Recruits
Fireball Magic Archer
Royal Recruits Mega Minion Fireball
Royal Recruits
Royal Recruits Mega Minion Fireball The Log Magic Archer
Royal Recruits Mega Minion
Royal Recruits Mega Minion
Royal Recruits Fireball The Log
Royal Recruits Fireball
Royal Recruits Bomber Fireball Magic Archer
Royal Recruits Bomber Mega Minion Fireball The Log Magic Archer
Bomber Royal Recruits Mega Minion Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Royal Recruits Fireball The Log
Bomber Fireball The Log Magic Archer
Fireball Mega Minion Magic Archer
Bomber The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Royal Recruits Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Bomber Fireball The Log Magic Archer
Magic Archer Royal Recruits Fireball The Log
Fireball
Bomber
Bomber Mega Minion Fireball The Log Magic Archer
Bomber Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Royal Recruits Fireball The Log
The Log Bomber Fireball Magic Archer
Mega Minion
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Mega Minion Fireball
Mega Minion Fireball
Bomber Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Royal Recruits Fireball Magic Archer
Fireball Mega Minion Magic Archer
The Log Fireball
Fireball Mega Minion Magic Archer
The Log Bomber Fireball Magic Archer
Fireball
Royal Recruits Mega Minion
Royal Recruits Fireball The Log Magic Archer
Fireball Magic Archer
Royal Recruits Fireball The Log Magic Archer

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