My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon
Giant Snowball
Archers Skeleton Army Balloon
Zap
Archers Skeleton Army Balloon
Barbarian Barrel
Archers Knight Skeleton Army
The Log
Archers Mini P.E.K.K.A Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Knight Mini P.E.K.K.A Skeleton Army Balloon
Fireball
Archers Skeleton Army Balloon
Poison
Archers Skeleton Army Balloon
Lightning
Knight Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Knight Skeleton Army Mini P.E.K.K.A Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Archers Knight Mini P.E.K.K.A Freeze
Archers
Knight Zap Mini P.E.K.K.A Balloon
Knight
Archers Balloon Zap
Mini P.E.K.K.A
Zap Archers Mirror
Mirror
Zap Mini P.E.K.K.A Skeleton Army Freeze Balloon
Skeleton Army
Mirror
Freeze
Balloon Zap Mirror
Balloon
Zap Knight Freeze Archers Mirror

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Mirror Archers Knight Skeleton Army
Archers
Knight Zap Mini P.E.K.K.A Skeleton Army
Knight
Archers Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Archers Knight Mirror Skeleton Army Freeze
Mirror
Zap Skeleton Army Mini P.E.K.K.A
Skeleton Army
Mirror Zap Archers Knight Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Mini P.E.K.K.A Skeleton Army Zap Knight
Mini P.E.K.K.A Skeleton Army Archers Knight Freeze
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Zap Archers
Zap Archers Freeze
Zap
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Zap Knight Freeze
Zap Archers
Mini P.E.K.K.A Skeleton Army Zap Knight Freeze
Skeleton Army Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Mini P.E.K.K.A Freeze
Knight Mini P.E.K.K.A Skeleton Army
Zap Archers Knight Skeleton Army
Zap Freeze Archers Knight
Mini P.E.K.K.A
Skeleton Army Archers Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Archers
Zap Archers Knight Mini P.E.K.K.A
Skeleton Army Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Knight
Knight Mini P.E.K.K.A Skeleton Army
Zap Archers Freeze
Mini P.E.K.K.A Skeleton Army Archers Knight
Mini P.E.K.K.A Knight Skeleton Army
Zap Freeze Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight
Archers Skeleton Army
Skeleton Army Zap Archers Knight Mini P.E.K.K.A Freeze
Zap Archers Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Zap
Zap Freeze
Archers
Zap Freeze
Zap
Mini P.E.K.K.A
Zap Knight
Zap Archers
Knight
Freeze
Zap
Zap
Freeze
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Zap
Zap Freeze
Zap
Zap
Zap
Zap Archers
Zap Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Archers Skeleton Army Freeze
Zap Archers
Freeze
Knight Mini P.E.K.K.A
Zap
Zap
Zap Freeze
Zap
Zap Freeze

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