My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Lumberjack
The Log
Fire Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Mega Minion Valkyrie Balloon Lumberjack
Fireball
Goblin Gang Mega Minion Balloon Lumberjack
Poison
Goblin Gang Mega Minion Balloon
Lightning
Mega Minion Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Mega Minion Valkyrie Lumberjack Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Mega Minion

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion Balloon Golem Lumberjack
Arrows
Balloon Golem Mega Minion Lumberjack
Goblin Gang
Valkyrie Balloon Golem
Mega Minion
Golem Fire Spirit Arrows Valkyrie Balloon
Valkyrie
Fire Spirit Balloon Lumberjack Goblin Gang Mega Minion
Balloon
Arrows Valkyrie Lumberjack Fire Spirit Goblin Gang Mega Minion Golem
Golem
Arrows Mega Minion Fire Spirit Goblin Gang Balloon Lumberjack
Lumberjack
Valkyrie Balloon Fire Spirit Arrows Golem

Defense Synergies 0 9

Fire Spirit
Valkyrie
Arrows
Mega Minion Valkyrie Lumberjack
Goblin Gang
Valkyrie Lumberjack
Mega Minion
Arrows Valkyrie Lumberjack
Valkyrie
Fire Spirit Arrows Goblin Gang Mega Minion Lumberjack
Balloon
Golem
Lumberjack
Arrows Goblin Gang Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie
Lumberjack Goblin Gang Mega Minion Valkyrie
Goblin Gang Lumberjack Fire Spirit Mega Minion Valkyrie
Lumberjack Goblin Gang Mega Minion Valkyrie
Arrows Valkyrie Lumberjack
Arrows Goblin Gang Fire Spirit Mega Minion Valkyrie Lumberjack
Mega Minion Fire Spirit Arrows Goblin Gang
Arrows Valkyrie
Goblin Gang Lumberjack
Goblin Gang Fire Spirit Valkyrie Lumberjack
Goblin Gang Valkyrie Arrows Mega Minion Lumberjack
Arrows Mega Minion Goblin Gang
Lumberjack Fire Spirit Goblin Gang Valkyrie
Fire Spirit Valkyrie Arrows Goblin Gang Mega Minion Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Arrows Goblin Gang Valkyrie Lumberjack
Fire Spirit Arrows Goblin Gang Mega Minion Valkyrie Lumberjack
Arrows Valkyrie Fire Spirit Mega Minion Lumberjack
Lumberjack
Goblin Gang Valkyrie Fire Spirit Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack
Arrows Goblin Gang Mega Minion Valkyrie Lumberjack
Goblin Gang Lumberjack Valkyrie
Goblin Gang Valkyrie Lumberjack
Goblin Gang Valkyrie Lumberjack
Fire Spirit Arrows Goblin Gang
Goblin Gang Mega Minion Valkyrie Lumberjack
Valkyrie Lumberjack
Mega Minion Valkyrie
Goblin Gang Mega Minion
Mega Minion Valkyrie Lumberjack
Arrows Valkyrie
Goblin Gang Valkyrie Lumberjack
Valkyrie
Goblin Gang Mega Minion Valkyrie Lumberjack
Arrows Valkyrie Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Mega Minion
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblin Gang Lumberjack
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows Mega Minion
Fire Spirit Arrows Valkyrie
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Mega Minion
Arrows
Arrows
Arrows
Fire Spirit Arrows
Mega Minion
Mega Minion
Arrows
Arrows
Arrows
Fire Spirit Goblin Gang
Fire Spirit Arrows Mega Minion
Arrows
Goblin Gang Mega Minion Valkyrie Lumberjack
Arrows
Arrows
Mega Minion
Goblin Gang

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