My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Giant Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Inferno Dragon
Giant Snowball
Goblins Mega Minion Balloon Inferno Dragon
Zap
Goblins Balloon Inferno Dragon
Barbarian Barrel
Goblins Knight Valkyrie
The Log
Goblins
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Knight Mega Minion Valkyrie Balloon Inferno Dragon
Fireball
Mega Minion Balloon Inferno Dragon
Poison
Mega Minion Balloon
Lightning
Knight Mega Minion Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Mega Minion Valkyrie Inferno Dragon Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Mega Minion

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Arrows
Giant Balloon Knight Mega Minion
Knight
Mega Minion Balloon Arrows
Mega Minion
Knight Giant Arrows Valkyrie Balloon
Valkyrie
Balloon Goblins Mega Minion Giant
Giant
Arrows Mega Minion Goblins Valkyrie Balloon
Balloon
Arrows Knight Valkyrie Mega Minion Giant
Inferno Dragon

Defense Synergies 1 6

Goblins
Knight Mega Minion
Arrows
Knight Mega Minion Valkyrie
Knight
Mega Minion Goblins Arrows
Mega Minion
Knight Goblins Arrows Valkyrie
Valkyrie
Arrows Mega Minion
Giant
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie
Inferno Dragon Goblins Knight Mega Minion Valkyrie
Goblins Knight Mega Minion Valkyrie Inferno Dragon
Inferno Dragon Goblins Knight Mega Minion Valkyrie
Arrows Valkyrie
Arrows Goblins Mega Minion Valkyrie
Mega Minion Inferno Dragon Arrows
Arrows Valkyrie
Inferno Dragon Goblins
Knight Goblins Valkyrie
Goblins Valkyrie Arrows Knight Mega Minion
Arrows Mega Minion Inferno Dragon
Knight Valkyrie
Valkyrie Goblins Arrows Mega Minion
Inferno Dragon Knight
Inferno Dragon
Goblins Arrows Knight Valkyrie
Arrows Goblins Knight Mega Minion Valkyrie
Arrows Valkyrie Knight Mega Minion Inferno Dragon
Inferno Dragon
Valkyrie Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins
Arrows Knight Mega Minion Valkyrie Inferno Dragon
Goblins Knight Valkyrie
Valkyrie Knight
Knight Valkyrie Inferno Dragon
Arrows
Goblins Knight Mega Minion Valkyrie
Knight Valkyrie Inferno Dragon
Goblins Knight Mega Minion Valkyrie Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Knight Mega Minion Valkyrie
Arrows Valkyrie
Knight Valkyrie
Valkyrie
Goblins Knight Mega Minion Valkyrie Inferno Dragon
Arrows Valkyrie Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Mega Minion
Arrows
Arrows
Arrows
Goblins
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Minion
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Mega Minion Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Mega Minion
Mega Minion
Arrows
Arrows
Arrows
Arrows Mega Minion
Arrows
Knight Mega Minion Valkyrie
Arrows
Arrows
Mega Minion

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