My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Fisherman Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Fisherman
Giant Snowball
Balloon Fisherman Lumberjack
Zap
Balloon Fisherman
Barbarian Barrel
Elite Barbarians Ice Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Fisherman Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Balloon Ice Wizard Fisherman Electro Wizard Lumberjack
Fireball
Elite Barbarians Balloon Ice Wizard Fisherman Electro Wizard Lumberjack
Poison
Balloon Ice Wizard Fisherman Electro Wizard
Lightning
Elite Barbarians Balloon Ice Wizard Fisherman Electro Wizard Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fisherman Electro Wizard Lumberjack Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Fisherman Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Lumberjack Mega Knight
Balloon
Lumberjack The Log Ice Wizard Fisherman Electro Wizard Mega Knight
The Log
Elite Barbarians Balloon Fisherman Lumberjack Mega Knight
Ice Wizard
Balloon Fisherman Lumberjack
Fisherman
Balloon The Log Ice Wizard Mega Knight
Electro Wizard
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Elite Barbarians The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Balloon The Log Fisherman Electro Wizard Lumberjack

Defense Synergies 0 13

Elite Barbarians
The Log Mega Knight
Balloon
The Log
Elite Barbarians Ice Wizard Fisherman Electro Wizard Lumberjack Mega Knight
Ice Wizard
The Log Fisherman Lumberjack Mega Knight
Fisherman
The Log Ice Wizard Mega Knight
Electro Wizard
The Log Lumberjack Mega Knight
Lumberjack
The Log Ice Wizard Electro Wizard
Mega Knight
Elite Barbarians The Log Ice Wizard Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Lumberjack The Log Ice Wizard Fisherman Electro Wizard Mega Knight
Fisherman Lumberjack Mega Knight Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Lumberjack Ice Wizard Fisherman Electro Wizard Mega Knight
Elite Barbarians The Log Lumberjack Mega Knight
The Log Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Ice Wizard
The Log Electro Wizard Mega Knight
Elite Barbarians Ice Wizard Fisherman Lumberjack
Elite Barbarians Ice Wizard Fisherman Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard The Log Fisherman Lumberjack Mega Knight
Ice Wizard Electro Wizard
Lumberjack Mega Knight Elite Barbarians The Log Ice Wizard Electro Wizard
Mega Knight The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Elite Barbarians The Log Fisherman Electro Wizard Lumberjack Mega Knight
Mega Knight Elite Barbarians Fisherman Electro Wizard Lumberjack
Mega Knight Elite Barbarians The Log Ice Wizard Fisherman Electro Wizard Lumberjack
The Log Ice Wizard Fisherman Electro Wizard Lumberjack Mega Knight
Elite Barbarians Fisherman Electro Wizard Lumberjack
Mega Knight Elite Barbarians The Log Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Fisherman Electro Wizard
Electro Wizard Elite Barbarians The Log Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians The Log Fisherman Electro Wizard
Lumberjack Mega Knight Elite Barbarians The Log Fisherman Electro Wizard
Elite Barbarians Fisherman Lumberjack Mega Knight
Ice Wizard Electro Wizard
Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Mega Knight Elite Barbarians Fisherman Lumberjack
Electro Wizard Mega Knight Elite Barbarians The Log
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Lumberjack
Mega Knight
Elite Barbarians Electro Wizard The Log Fisherman Lumberjack
Mega Knight Elite Barbarians The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard Fisherman Electro Wizard
The Log
The Log
The Log Mega Knight
Ice Wizard
The Log
The Log Ice Wizard
The Log Fisherman
Elite Barbarians Fisherman Electro Wizard Lumberjack
The Log Fisherman Electro Wizard
Elite Barbarians The Log Fisherman
Fisherman
Elite Barbarians The Log Fisherman
The Log
The Log Mega Knight
Fisherman
The Log Fisherman Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
The Log Ice Wizard Mega Knight
Fisherman
The Log Ice Wizard Fisherman Electro Wizard
The Log Fisherman Mega Knight
The Log Fisherman
Elite Barbarians Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard
Ice Wizard Electro Wizard
The Log
Electro Wizard Lumberjack Mega Knight
The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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