My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Fisherman Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman Sparky
Giant Snowball
Balloon Fisherman Lumberjack
Zap
Balloon Fisherman Sparky
Barbarian Barrel
Ice Wizard Electro Wizard Lumberjack Sparky
The Log
Fisherman Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Balloon Ice Wizard Fisherman Electro Wizard Lumberjack Sparky
Fireball
Balloon Ice Wizard Fisherman Electro Wizard Lumberjack Sparky
Poison
Balloon Ice Wizard Fisherman Electro Wizard Sparky
Lightning
Balloon Ice Wizard Fisherman Electro Wizard Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fisherman Electro Wizard Lumberjack Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Fisherman Electro Wizard

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon
Lumberjack The Log Ice Wizard Fisherman Electro Wizard Sparky Mega Knight
The Log
Balloon Fisherman Lumberjack Sparky Mega Knight
Ice Wizard
Balloon Fisherman Lumberjack
Fisherman
Balloon The Log Ice Wizard Sparky Mega Knight
Electro Wizard
Balloon Lumberjack Sparky Mega Knight
Lumberjack
Balloon The Log Ice Wizard Electro Wizard Sparky Mega Knight
Sparky
Balloon The Log Fisherman Electro Wizard Lumberjack
Mega Knight
Balloon The Log Fisherman Electro Wizard Lumberjack

Defense Synergies 0 12

Balloon
The Log
Ice Wizard Fisherman Electro Wizard Lumberjack Sparky Mega Knight
Ice Wizard
The Log Fisherman Lumberjack Mega Knight
Fisherman
The Log Ice Wizard Mega Knight
Electro Wizard
The Log Lumberjack Mega Knight
Lumberjack
The Log Ice Wizard Electro Wizard
Sparky
The Log
Mega Knight
The Log Ice Wizard Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Lumberjack Sparky The Log Ice Wizard Fisherman Electro Wizard Mega Knight
Fisherman Lumberjack Sparky Mega Knight Ice Wizard Electro Wizard
Lumberjack Sparky Ice Wizard Fisherman Electro Wizard Mega Knight
The Log Lumberjack Sparky Mega Knight
The Log Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Ice Wizard
The Log Electro Wizard Sparky Mega Knight
Sparky Ice Wizard Fisherman Lumberjack
Ice Wizard Fisherman Electro Wizard Lumberjack Sparky Mega Knight
Ice Wizard Electro Wizard The Log Fisherman Lumberjack Mega Knight
Ice Wizard Electro Wizard
Lumberjack Sparky Mega Knight The Log Ice Wizard Electro Wizard
Sparky Mega Knight The Log Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack Mega Knight
The Log Fisherman Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Fisherman Electro Wizard Lumberjack
Mega Knight The Log Ice Wizard Fisherman Electro Wizard Lumberjack
The Log Ice Wizard Fisherman Electro Wizard Lumberjack Mega Knight
Sparky Fisherman Electro Wizard Lumberjack
Mega Knight The Log Fisherman Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fisherman Electro Wizard Sparky
Electro Wizard The Log Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight The Log Fisherman Electro Wizard Sparky
Lumberjack Mega Knight The Log Fisherman Electro Wizard Sparky
Fisherman Lumberjack Sparky Mega Knight
Ice Wizard Electro Wizard
Sparky Ice Wizard Electro Wizard Lumberjack
Mega Knight Fisherman Lumberjack Sparky
Electro Wizard Mega Knight The Log Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight The Log Electro Wizard
Mega Knight Lumberjack Sparky
Sparky Mega Knight
Electro Wizard Sparky The Log Fisherman Lumberjack
Mega Knight The Log Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Ice Wizard Fisherman Electro Wizard
The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Ice Wizard
The Log Sparky
The Log Ice Wizard
The Log Fisherman
Fisherman Electro Wizard Lumberjack Sparky
The Log Fisherman Electro Wizard Sparky
The Log Fisherman Sparky
Fisherman
The Log Fisherman Sparky
The Log Sparky
The Log Sparky Mega Knight
Sparky
Fisherman Sparky
The Log Fisherman Electro Wizard Sparky Mega Knight
The Log Mega Knight
The Log Sparky Mega Knight
The Log Fisherman Sparky
The Log
The Log Ice Wizard Sparky Mega Knight
Fisherman
The Log Ice Wizard Fisherman Electro Wizard Sparky
The Log Fisherman Sparky Mega Knight
The Log Fisherman Sparky
Ice Wizard Electro Wizard Sparky
Electro Wizard
Sparky
The Log Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Electro Wizard
Ice Wizard Electro Wizard
The Log
Electro Wizard Lumberjack Sparky Mega Knight
The Log
Sparky
Sparky Mega Knight
The Log Electro Wizard Sparky
Electro Wizard
The Log Electro Wizard Sparky Mega Knight

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