My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Skeleton Army Balloon Prince
Giant Snowball
Archers Minion Horde Skeleton Army Balloon Lumberjack
Zap
Archers Minion Horde Skeleton Army Balloon Prince
Barbarian Barrel
Archers Wizard Skeleton Army Lumberjack
The Log
Archers Skeleton Army Prince Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Archers Minion Horde Skeleton Army
Royal Delivery
Archers Minion Horde Wizard Skeleton Army Balloon Prince Lumberjack
Fireball
Archers Minion Horde Wizard Skeleton Army Balloon Lumberjack
Poison
Archers Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Prince Lumberjack
Rocket
Minion Horde Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Lumberjack Minion Horde Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Prince Archers Minion Horde Lumberjack
Archers
Zap Balloon Prince Lumberjack
Minion Horde
Zap Prince Lumberjack
Wizard
Balloon Prince Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Archers Wizard
Prince
Zap Archers Minion Horde Wizard Lumberjack
Lumberjack
Balloon Zap Archers Minion Horde Wizard Prince

Defense Synergies 0 12

Zap
Archers Minion Horde Skeleton Army Prince Lumberjack
Archers
Zap Skeleton Army Lumberjack
Minion Horde
Zap
Wizard
Skeleton Army Prince Lumberjack
Skeleton Army
Zap Archers Wizard Prince Lumberjack
Balloon
Prince
Zap Wizard Skeleton Army
Lumberjack
Zap Archers Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Zap Prince
Minion Horde Skeleton Army Prince Lumberjack Archers
Minion Horde Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Zap Archers Lumberjack
Minion Horde Zap Archers Wizard
Zap
Minion Horde Skeleton Army Prince Lumberjack
Skeleton Army Archers Minion Horde Prince Lumberjack
Archers Minion Horde Skeleton Army Zap Wizard Lumberjack
Minion Horde Zap Archers Wizard
Minion Horde Skeleton Army Prince Lumberjack Zap Wizard
Wizard Skeleton Army Zap Minion Horde Prince Lumberjack
Skeleton Army Minion Horde Prince Lumberjack
Minion Horde Skeleton Army Zap Prince Lumberjack
Minion Horde Wizard Skeleton Army Prince Lumberjack
Zap Archers Minion Horde Wizard Skeleton Army Prince Lumberjack
Zap Wizard Archers Lumberjack
Prince Lumberjack
Wizard Skeleton Army Archers Minion Horde Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Archers Prince
Zap Archers Wizard Prince Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Prince
Skeleton Army Prince Lumberjack Zap Minion Horde
Minion Horde Skeleton Army Prince Lumberjack
Wizard Zap Archers Minion Horde
Skeleton Army Prince Archers Minion Horde Lumberjack
Minion Horde Skeleton Army Prince Lumberjack
Zap Minion Horde Skeleton Army Prince
Minion Horde Skeleton Army
Minion Horde Prince Lumberjack
Skeleton Army Zap Prince
Skeleton Army Prince Minion Horde Wizard Lumberjack
Wizard Archers Minion Horde Skeleton Army
Skeleton Army Zap Archers Minion Horde Prince Lumberjack
Zap Archers Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Archers Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Prince Lumberjack
Zap Minion Horde Wizard Prince
Zap Archers Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Archers Wizard Prince
Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Archers Skeleton Army Prince
Zap Archers Wizard
Minion Horde Wizard Prince Lumberjack
Zap Wizard
Zap
Minion Horde Prince
Zap Minion Horde
Zap
Zap Prince

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