My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Tombstone Balloon Lumberjack
Zap
Minions Tombstone Balloon
Barbarian Barrel
Tombstone Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Balloon Lumberjack
Fireball
Minions Tombstone Balloon Lumberjack
Poison
Minions Tombstone Balloon
Lightning
Tombstone Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Minions Tombstone Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Minions The Log Lumberjack Mega Knight
Arrows
Zap Balloon Lumberjack Mega Knight
Minions
Mega Knight Zap Balloon Lumberjack
Tombstone
Balloon
Zap Arrows Lumberjack Minions The Log Mega Knight
The Log
Zap Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap Arrows Minions The Log Mega Knight
Mega Knight
Minions Zap Arrows Balloon The Log Lumberjack

Defense Synergies 2 14

Zap
Mega Knight Arrows Minions Tombstone The Log Lumberjack
Arrows
Mega Knight Zap Tombstone Lumberjack
Minions
Zap Tombstone The Log Lumberjack Mega Knight
Tombstone
Zap Arrows Minions Lumberjack
Balloon
The Log
Zap Minions Lumberjack Mega Knight
Lumberjack
Zap Arrows Minions Tombstone The Log
Mega Knight
Zap Arrows Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone The Log
Lumberjack Zap Minions Tombstone The Log Mega Knight
Lumberjack Mega Knight Minions Tombstone
Lumberjack Minions Tombstone Mega Knight
Arrows Tombstone The Log Lumberjack Mega Knight
Arrows The Log Zap Minions Lumberjack Mega Knight
Minions Zap Arrows Tombstone
Zap Arrows The Log Mega Knight
Minions Tombstone Lumberjack
Lumberjack Mega Knight
Minions Zap Arrows Tombstone The Log Lumberjack Mega Knight
Arrows Minions Zap
Tombstone Lumberjack Mega Knight Zap Minions The Log
Mega Knight Zap Arrows Minions Tombstone The Log Lumberjack
Tombstone Lumberjack Mega Knight
Zap The Log Lumberjack Mega Knight
Mega Knight Arrows Minions Tombstone Lumberjack
Arrows Tombstone Mega Knight Zap Minions The Log Lumberjack
Zap Arrows The Log Minions Tombstone Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Minions The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tombstone
Zap Arrows The Log Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Zap Minions The Log
Lumberjack Mega Knight Zap The Log
Tombstone Lumberjack Mega Knight
Arrows Zap Minions
Minions Tombstone Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Minions Tombstone The Log
Tombstone
Mega Knight Minions Tombstone Lumberjack
Mega Knight Zap Arrows The Log
Mega Knight Tombstone Lumberjack
Mega Knight
Tombstone Zap Minions The Log Lumberjack
Arrows Minions Mega Knight Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log Mega Knight
Arrows Zap Minions
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Minions Lumberjack
Zap Arrows The Log
Zap Arrows
The Log
Arrows Minions
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Mega Knight
Arrows
Minions
Zap Arrows The Log Mega Knight
Zap Arrows The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Mega Knight
Arrows The Log Zap
Zap Arrows The Log Mega Knight
Zap Arrows The Log
Zap Arrows
Zap Minions
Zap Arrows The Log Mega Knight
Zap Arrows
Mega Knight
Arrows The Log
Zap Minions Tombstone
Zap Arrows
Arrows The Log
Lumberjack Mega Knight
Arrows The Log Zap
Zap Arrows
Mega Knight
Zap Minions The Log
Zap
Zap The Log Mega Knight

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