My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Balloon
Giant Snowball
Bats Minions Baby Dragon Balloon Lumberjack
Zap
Bats Minions Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Wizard Baby Dragon Balloon P.E.K.K.A Lumberjack
Fireball
Minions Wizard Baby Dragon Balloon Lumberjack
Poison
Bats Minions Wizard Balloon
Lightning
Wizard Baby Dragon Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Baby Dragon Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Minions Baby Dragon

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Minions Baby Dragon P.E.K.K.A Lumberjack
Zap
Balloon P.E.K.K.A Bats Minions Baby Dragon Lumberjack
Minions
Bats Zap Baby Dragon Balloon P.E.K.K.A Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Baby Dragon
Bats Zap Minions Balloon P.E.K.K.A Lumberjack
Balloon
Bats Zap Lumberjack Minions Wizard Baby Dragon
P.E.K.K.A
Zap Bats Minions Wizard Baby Dragon Lumberjack
Lumberjack
Balloon Bats Zap Minions Wizard Baby Dragon P.E.K.K.A

Defense Synergies 0 16

Bats
Zap Minions Baby Dragon P.E.K.K.A Lumberjack
Zap
Bats Minions Baby Dragon P.E.K.K.A Lumberjack
Minions
Bats Zap Baby Dragon P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Baby Dragon
Bats Zap Minions P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Bats Zap Minions Wizard Baby Dragon
Lumberjack
Bats Zap Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Baby Dragon
P.E.K.K.A Lumberjack Bats Zap Minions
P.E.K.K.A Lumberjack Bats Minions
P.E.K.K.A Lumberjack Bats Minions
P.E.K.K.A Lumberjack
Bats Zap Minions Baby Dragon Lumberjack
Bats Minions Zap Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Lumberjack
Lumberjack
Bats Minions Zap Wizard Baby Dragon Lumberjack
Minions Bats Zap Wizard Baby Dragon
P.E.K.K.A Lumberjack Bats Zap Minions Wizard
Wizard Bats Zap Minions Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Wizard Bats Minions P.E.K.K.A Lumberjack
Bats Zap Minions Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Bats Minions Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats Minions Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Bats Zap Minions
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Lumberjack
Wizard Bats Zap Minions Baby Dragon
P.E.K.K.A Bats Minions Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Minions Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Minions Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Wizard Lumberjack
Wizard Baby Dragon
Bats Zap Minions Baby Dragon P.E.K.K.A Lumberjack
Bats Minions Zap Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon
Wizard Bats Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Minions Lumberjack
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Bats Minions
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Minions Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Bats Zap Wizard Baby Dragon
Zap Bats Minions Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Minions
Zap Wizard Baby Dragon
Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Bats Minions Baby Dragon
Bats Zap
Zap Baby Dragon

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