My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Collector Balloon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Lava Hound
Giant Snowball
Spear Goblins Barbarians Balloon Lava Hound
Zap
Spear Goblins Balloon Lava Hound
Barbarian Barrel
Spear Goblins Barbarians Electro Wizard
The Log
Spear Goblins Barbarians
Earthquake
Spear Goblins Barbarians Elixir Collector
Arrows
Spear Goblins Lava Hound
Royal Delivery
Spear Goblins Barbarians Balloon Electro Wizard Lava Hound
Fireball
Barbarians Elixir Collector Balloon Electro Wizard Lava Hound
Poison
Spear Goblins Barbarians Elixir Collector Balloon Electro Wizard Lava Hound
Lightning
Elixir Collector Balloon Electro Wizard
Rocket
Barbarians Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Fireball Electro Wizard Barbarians Balloon Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins The Log Fireball Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon
Barbarians
Balloon
Fireball
Lava Hound The Log Electro Wizard
Elixir Collector
Balloon
Lava Hound Spear Goblins Barbarians The Log Electro Wizard
The Log
Fireball Balloon
Electro Wizard
Fireball Balloon
Lava Hound
Fireball Balloon

Defense Synergies 1 5

Spear Goblins
Barbarians The Log Electro Wizard
Barbarians
Spear Goblins
Fireball
The Log Electro Wizard
Elixir Collector
Balloon
The Log
Fireball Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Fireball The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball The Log
Fireball The Log Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Fireball
Barbarians Fireball The Log Electro Wizard
Barbarians
Spear Goblins Barbarians Electro Wizard
Barbarians Electro Wizard Spear Goblins Fireball The Log
Spear Goblins Fireball Electro Wizard
Barbarians Fireball The Log Electro Wizard
Fireball Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball Electro Wizard
Fireball Spear Goblins Barbarians The Log Electro Wizard
The Log Spear Goblins Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Spear Goblins Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard The Log
Barbarians Spear Goblins The Log Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians
Fireball Electro Wizard
Spear Goblins Barbarians Fireball Electro Wizard
Barbarians
Electro Wizard Spear Goblins Barbarians Fireball The Log
Barbarians
Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball
Barbarians Fireball
Barbarians Electro Wizard Spear Goblins Fireball The Log
Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Spear Goblins
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Spear Goblins Barbarians Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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