My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Balloon Lava Hound
Giant Snowball
Dart Goblin Battle Ram Clone Balloon Lava Hound
Zap
Dart Goblin Battle Ram Clone Balloon Lava Hound
Barbarian Barrel
Dart Goblin Battle Ram Wizard Clone
The Log
Dart Goblin Battle Ram Clone
Earthquake
Clone
Arrows
Dart Goblin Clone Lava Hound
Royal Delivery
Dart Goblin Battle Ram Wizard Clone Balloon Lava Hound
Fireball
Dart Goblin Battle Ram Wizard Clone Balloon Lava Hound
Poison
Dart Goblin Wizard Clone Balloon Lava Hound
Lightning
Battle Ram Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Clone Battle Ram Freeze Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Clone Battle Ram

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Balloon Dart Goblin Freeze Lava Hound
Dart Goblin
Lava Hound Zap Battle Ram Balloon
Battle Ram
Zap Dart Goblin Freeze Lava Hound
Wizard
Balloon
Clone
Balloon Lava Hound
Freeze
Balloon Zap Battle Ram
Balloon
Zap Clone Freeze Lava Hound Dart Goblin Wizard
Lava Hound
Dart Goblin Clone Balloon Zap Battle Ram

Defense Synergies 0 2

Zap
Dart Goblin
Dart Goblin
Zap
Battle Ram
Wizard
Freeze
Clone
Freeze
Wizard
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Zap Dart Goblin
Dart Goblin Freeze
Dart Goblin
Freeze Zap Dart Goblin
Dart Goblin Zap Wizard Freeze
Zap Dart Goblin
Dart Goblin
Dart Goblin Zap Wizard Freeze
Zap Dart Goblin Wizard
Zap Wizard Freeze
Wizard Zap Dart Goblin Freeze
Zap Freeze
Wizard
Zap Dart Goblin Wizard
Zap Wizard Freeze Dart Goblin
Dart Goblin
Wizard Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Wizard
Zap
Zap
Wizard Zap Dart Goblin Freeze
Dart Goblin
Zap Freeze
Dart Goblin
Dart Goblin
Zap
Wizard
Wizard Dart Goblin
Zap Dart Goblin Freeze
Zap Dart Goblin Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Zap Dart Goblin
Dart Goblin
Dart Goblin Freeze
Wizard Zap
Wizard Zap Dart Goblin Freeze
Dart Goblin Wizard
Zap Dart Goblin Wizard Freeze
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Freeze
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Freeze
Zap Dart Goblin Wizard
Zap Freeze
Wizard
Zap Dart Goblin Freeze
Zap Dart Goblin Wizard
Freeze
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Freeze

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