My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon Miner Lava Hound
Giant Snowball
Spear Goblins Skeleton Army Balloon Miner Lava Hound
Zap
Spear Goblins Skeleton Army Balloon Lava Hound
Barbarian Barrel
Spear Goblins Skeleton Army
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Skeleton Army Balloon Miner Lava Hound
Fireball
Skeleton Army Balloon Lava Hound
Poison
Spear Goblins Skeleton Army Balloon Lava Hound
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Arrows Skeleton Army Miner Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Rage The Log Arrows

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Balloon
Arrows
Balloon Lava Hound Miner
Rage
Balloon
Skeleton Army
Lava Hound
Balloon
Arrows Rage Miner Lava Hound Spear Goblins The Log
The Log
Balloon Miner
Miner
Spear Goblins Balloon Lava Hound Arrows The Log
Lava Hound
Arrows Balloon Miner Skeleton Army

Defense Synergies 0 5

Spear Goblins
Arrows Skeleton Army The Log
Arrows
Spear Goblins
Rage
Skeleton Army
Spear Goblins The Log
Balloon
The Log
Spear Goblins Skeleton Army Miner
Miner
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Skeleton Army The Log
Skeleton Army
Skeleton Army
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Spear Goblins
Spear Goblins Arrows
Arrows The Log
Skeleton Army
Skeleton Army Spear Goblins Miner
Skeleton Army Spear Goblins Arrows The Log
Arrows Spear Goblins
Skeleton Army The Log
Skeleton Army Arrows The Log
Skeleton Army
Skeleton Army The Log
Arrows Skeleton Army
Arrows Spear Goblins Skeleton Army The Log
Arrows The Log Spear Goblins
Skeleton Army Spear Goblins Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Arrows The Log Miner
Skeleton Army Spear Goblins The Log
Skeleton Army The Log
Skeleton Army
Arrows
Skeleton Army Spear Goblins
Skeleton Army
Spear Goblins Skeleton Army The Log
Skeleton Army
Skeleton Army Arrows The Log
Skeleton Army
Skeleton Army
Skeleton Army Spear Goblins The Log
Arrows The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows Spear Goblins
Arrows The Log
Arrows The Log
Arrows The Log Miner
Miner Arrows The Log
Arrows
The Log Miner
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows
Arrows The Log Miner
Arrows
Arrows The Log
Spear Goblins Skeleton Army
Arrows
Arrows The Log
Miner
Arrows The Log
Arrows
The Log
The Log Miner

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