My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon
Giant Snowball
Archers Goblin Gang Baby Dragon Balloon Lumberjack
Zap
Archers Goblin Gang Balloon
Barbarian Barrel
Archers Knight Goblin Gang Lumberjack
The Log
Archers Goblin Gang Lumberjack
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Baby Dragon Balloon Lumberjack
Fireball
Archers Goblin Gang Baby Dragon Balloon Lumberjack
Poison
Archers Goblin Gang Balloon
Lightning
Knight Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Baby Dragon Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Knight Baby Dragon Freeze Lumberjack
Archers
Knight Zap Baby Dragon Balloon Lumberjack
Knight
Archers Goblin Gang Baby Dragon Balloon Zap Lumberjack
Goblin Gang
Knight Baby Dragon Balloon
Baby Dragon
Knight Zap Archers Goblin Gang Balloon Lumberjack
Freeze
Balloon Zap
Balloon
Zap Knight Freeze Lumberjack Archers Goblin Gang Baby Dragon
Lumberjack
Balloon Zap Archers Knight Baby Dragon

Defense Synergies 2 13

Zap
Archers Knight Goblin Gang Baby Dragon Lumberjack
Archers
Knight Zap Goblin Gang Baby Dragon Lumberjack
Knight
Archers Goblin Gang Zap Baby Dragon Lumberjack
Goblin Gang
Knight Zap Archers Lumberjack
Baby Dragon
Zap Archers Knight Lumberjack
Freeze
Lumberjack
Balloon
Lumberjack
Zap Archers Knight Goblin Gang Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Lumberjack Zap Knight Goblin Gang
Goblin Gang Lumberjack Archers Knight Freeze
Lumberjack Knight Goblin Gang
Lumberjack
Goblin Gang Freeze Zap Archers Baby Dragon Lumberjack
Zap Archers Goblin Gang Baby Dragon Freeze
Zap Baby Dragon
Goblin Gang Lumberjack
Knight Goblin Gang Archers Lumberjack
Archers Goblin Gang Zap Knight Baby Dragon Freeze Lumberjack
Zap Archers Goblin Gang Baby Dragon
Lumberjack Zap Knight Goblin Gang Freeze
Zap Goblin Gang Baby Dragon Freeze Lumberjack
Knight Goblin Gang Lumberjack
Zap Goblin Gang Freeze Lumberjack
Knight Goblin Gang Lumberjack
Zap Archers Knight Goblin Gang Baby Dragon Lumberjack
Zap Baby Dragon Freeze Archers Knight Lumberjack
Lumberjack
Goblin Gang Archers Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Archers
Zap Archers Knight Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack Zap Knight
Goblin Gang Lumberjack Zap Knight
Knight Goblin Gang Lumberjack
Zap Archers Goblin Gang Baby Dragon Freeze
Goblin Gang Archers Knight Lumberjack
Knight Lumberjack
Zap Freeze Knight Baby Dragon
Goblin Gang
Knight Lumberjack
Zap
Knight Goblin Gang Lumberjack
Archers Baby Dragon
Goblin Gang Zap Archers Knight Baby Dragon Freeze Lumberjack
Zap Archers Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Knight Freeze
Zap Baby Dragon
Zap Baby Dragon Freeze
Archers Baby Dragon
Zap Baby Dragon Freeze
Zap
Goblin Gang Lumberjack
Zap Knight
Zap Archers Baby Dragon
Knight Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Freeze
Zap Archers Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Freeze Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Archers Baby Dragon
Zap Freeze
Zap
Zap Freeze
Zap Archers Goblin Gang Freeze
Zap Archers Baby Dragon
Freeze
Knight Goblin Gang Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

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