My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Fire Spirit Spear Goblins Cannon Balloon
Zap
Fire Spirit Spear Goblins Cannon Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Knight Cannon
The Log
Fire Spirit Ice Spirit Spear Goblins Cannon
Earthquake
Spear Goblins Cannon
Arrows
Fire Spirit Ice Spirit Spear Goblins
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Knight Balloon
Fireball
Cannon Balloon
Poison
Spear Goblins Cannon Balloon
Lightning
Knight Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Arrows Knight Cannon Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Spear Goblins Arrows

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon
Ice Spirit
Knight Balloon Spear Goblins
Spear Goblins
Knight Ice Spirit Balloon
Arrows
Balloon Knight Freeze
Knight
Ice Spirit Spear Goblins Balloon Fire Spirit Arrows
Cannon
Freeze
Balloon Arrows
Balloon
Ice Spirit Arrows Knight Freeze Fire Spirit Spear Goblins

Defense Synergies 3 9

Fire Spirit
Knight Ice Spirit Spear Goblins
Ice Spirit
Fire Spirit Spear Goblins Knight Cannon
Spear Goblins
Knight Fire Spirit Ice Spirit Arrows Cannon
Arrows
Spear Goblins Knight Cannon
Knight
Fire Spirit Spear Goblins Cannon Ice Spirit Arrows
Cannon
Knight Ice Spirit Spear Goblins Arrows
Freeze
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon
Ice Spirit Knight Cannon
Cannon Fire Spirit Knight Freeze
Cannon Knight
Arrows
Arrows Freeze Fire Spirit Spear Goblins Cannon
Fire Spirit Ice Spirit Spear Goblins Arrows Cannon Freeze
Arrows Cannon
Cannon
Knight Fire Spirit Ice Spirit Spear Goblins Cannon
Spear Goblins Arrows Knight Cannon Freeze
Arrows Spear Goblins
Cannon Fire Spirit Ice Spirit Knight Freeze
Fire Spirit Ice Spirit Arrows Cannon Freeze
Knight Cannon
Ice Spirit Cannon Freeze
Arrows Knight Cannon
Fire Spirit Ice Spirit Arrows Cannon Spear Goblins Knight
Arrows Freeze Fire Spirit Ice Spirit Spear Goblins Knight Cannon
Cannon
Fire Spirit Spear Goblins Arrows Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Arrows Knight
Ice Spirit Spear Goblins Knight
Knight
Knight Cannon
Fire Spirit Arrows Ice Spirit Freeze
Spear Goblins Knight
Knight
Freeze Ice Spirit Spear Goblins Knight
Cannon
Knight
Arrows
Knight Cannon
Cannon
Ice Spirit Spear Goblins Knight Freeze
Arrows Cannon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Spear Goblins Freeze
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Freeze
Arrows
Fire Spirit
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows Freeze
Arrows
Spear Goblins Arrows
Arrows
Arrows Freeze
Fire Spirit Arrows
Fire Spirit Arrows
Arrows
Arrows
Arrows Freeze Fire Spirit Ice Spirit
Arrows
Arrows
Arrows
Fire Spirit Arrows
Ice Spirit Freeze
Arrows
Ice Spirit Arrows Freeze
Arrows
Fire Spirit Ice Spirit Spear Goblins Freeze
Fire Spirit Arrows
Freeze
Arrows
Knight
Arrows
Arrows
Ice Spirit Freeze
Freeze

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