My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Hog Rider Balloon Inferno Dragon
Giant Snowball
Archers Goblin Gang Minion Horde Hog Rider Balloon Inferno Dragon
Zap
Archers Goblin Gang Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Valkyrie
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Valkyrie Hog Rider Balloon Inferno Dragon
Fireball
Archers Goblin Gang Minion Horde Hog Rider Balloon Inferno Dragon
Poison
Archers Goblin Gang Minion Horde Balloon
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Minion Horde Valkyrie Hog Rider Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Valkyrie Hog Rider Inferno Dragon Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Gang Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider Balloon Inferno Dragon
Arrows
Hog Rider Balloon Archers
Goblin Gang
Hog Rider Valkyrie Balloon
Minion Horde
Hog Rider
Valkyrie
Archers Hog Rider Balloon Goblin Gang
Hog Rider
Arrows Goblin Gang Valkyrie Archers Minion Horde Balloon
Balloon
Arrows Valkyrie Archers Goblin Gang Hog Rider
Inferno Dragon
Archers

Defense Synergies 1 4

Archers
Valkyrie Goblin Gang
Arrows
Valkyrie
Goblin Gang
Archers Valkyrie Inferno Dragon
Minion Horde
Valkyrie
Archers Arrows Goblin Gang
Hog Rider
Balloon
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Inferno Dragon Goblin Gang Valkyrie
Goblin Gang Minion Horde Archers Valkyrie Inferno Dragon
Minion Horde Inferno Dragon Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Archers Valkyrie
Minion Horde Inferno Dragon Archers Arrows Goblin Gang
Arrows Valkyrie
Minion Horde Inferno Dragon Goblin Gang
Goblin Gang Archers Minion Horde Valkyrie
Archers Goblin Gang Minion Horde Valkyrie Arrows
Arrows Minion Horde Inferno Dragon Archers Goblin Gang
Minion Horde Goblin Gang Valkyrie
Valkyrie Arrows Goblin Gang Minion Horde
Inferno Dragon Goblin Gang Minion Horde
Minion Horde Goblin Gang Inferno Dragon
Minion Horde Arrows Goblin Gang Valkyrie
Arrows Archers Goblin Gang Minion Horde Valkyrie
Arrows Valkyrie Archers Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Archers Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers
Archers Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Minion Horde Valkyrie
Goblin Gang Valkyrie Minion Horde
Goblin Gang Minion Horde Valkyrie Inferno Dragon
Arrows Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Valkyrie
Minion Horde Valkyrie Inferno Dragon
Minion Horde Valkyrie Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie
Arrows Valkyrie
Goblin Gang Minion Horde Valkyrie
Archers Minion Horde Valkyrie
Goblin Gang Archers Minion Horde Valkyrie Inferno Dragon
Arrows Valkyrie Archers Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie
Arrows Minion Horde Valkyrie
Arrows Minion Horde
Archers Arrows Minion Horde
Arrows
Arrows
Goblin Gang Minion Horde
Arrows Minion Horde Valkyrie
Archers Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Archers Arrows
Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie
Minion Horde Inferno Dragon
Arrows
Arrows
Arrows
Archers Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang Minion Horde Valkyrie
Arrows
Arrows
Minion Horde
Goblin Gang Minion Horde

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