My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Inferno Dragon
Giant Snowball
Minions Tombstone Mega Minion Skeleton Army Balloon Inferno Dragon
Zap
Minions Tombstone Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Tombstone Skeleton Army
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Minions Tombstone Skeleton Army
Royal Delivery
Minions Mega Minion Skeleton Army Balloon Inferno Dragon
Fireball
Minions Tombstone Mega Minion Skeleton Army Balloon Inferno Dragon
Poison
Minions Tombstone Mega Minion Skeleton Army Balloon
Lightning
Tombstone Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tombstone Mega Minion Skeleton Army Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tombstone

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Balloon Minions
Minions
Rage Zap Balloon Inferno Dragon
Tombstone
Mega Minion
Zap Balloon
Rage
Minions Balloon
Skeleton Army
Balloon
Zap Rage Minions Mega Minion
Inferno Dragon
Minions

Defense Synergies 1 9

Zap
Mega Minion Minions Tombstone Skeleton Army Inferno Dragon
Minions
Zap Tombstone
Tombstone
Zap Minions Mega Minion Inferno Dragon
Mega Minion
Zap Tombstone Skeleton Army
Rage
Skeleton Army
Zap Mega Minion Inferno Dragon
Balloon
Inferno Dragon
Zap Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Mega Minion
Skeleton Army Inferno Dragon Zap Minions Tombstone Mega Minion
Skeleton Army Minions Tombstone Mega Minion Inferno Dragon
Skeleton Army Inferno Dragon Minions Tombstone Mega Minion
Tombstone Skeleton Army
Skeleton Army Zap Minions Mega Minion
Minions Mega Minion Inferno Dragon Zap Tombstone
Zap
Inferno Dragon Minions Tombstone Skeleton Army
Skeleton Army
Minions Skeleton Army Zap Tombstone Mega Minion
Minions Mega Minion Inferno Dragon Zap
Tombstone Skeleton Army Zap Minions
Skeleton Army Zap Minions Tombstone Mega Minion
Skeleton Army Inferno Dragon Tombstone
Skeleton Army Zap Inferno Dragon
Minions Tombstone Skeleton Army
Tombstone Zap Minions Mega Minion Skeleton Army
Zap Minions Tombstone Mega Minion Inferno Dragon
Inferno Dragon
Skeleton Army Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone
Zap Mega Minion Inferno Dragon
Tombstone Skeleton Army Zap Minions
Skeleton Army Zap
Tombstone Skeleton Army Inferno Dragon
Zap Minions
Skeleton Army Minions Tombstone Mega Minion
Skeleton Army Inferno Dragon
Zap Minions Tombstone Mega Minion Skeleton Army Inferno Dragon
Tombstone Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Minions Tombstone Mega Minion
Skeleton Army Zap
Skeleton Army Tombstone
Skeleton Army
Tombstone Skeleton Army Zap Minions Mega Minion Inferno Dragon
Minions Zap Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Minions Mega Minion
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Zap
Minions
Zap Mega Minion
Zap
Minions
Zap
Zap
Mega Minion Inferno Dragon
Zap
Zap
Zap
Zap
Zap Minions Mega Minion
Mega Minion
Zap
Zap
Zap Minions Tombstone Skeleton Army
Zap Mega Minion
Mega Minion
Zap
Zap
Mega Minion
Zap Minions
Zap
Zap

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