My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon
Zap
Minions Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Ice Wizard
The Log
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Wizard Balloon Ice Wizard
Fireball
Minions Inferno Tower Wizard Balloon Ice Wizard
Poison
Minions Inferno Tower Wizard Balloon Ice Wizard
Lightning
Inferno Tower Wizard Balloon Ice Wizard
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Ice Wizard Fireball Freeze Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Ice Wizard Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon
Fireball
Tornado Freeze
Inferno Tower
Wizard
Tornado Balloon
Tornado
Fireball Wizard Freeze Balloon Ice Wizard
Freeze
Balloon Fireball Tornado
Balloon
Freeze Minions Wizard Tornado Ice Wizard
Ice Wizard
Tornado Balloon

Defense Synergies 3 10

Minions
Inferno Tower Freeze Ice Wizard
Fireball
Tornado Inferno Tower Freeze Ice Wizard
Inferno Tower
Minions Fireball Tornado Ice Wizard
Wizard
Tornado Freeze Ice Wizard
Tornado
Fireball Wizard Ice Wizard Inferno Tower
Freeze
Minions Fireball Wizard
Balloon
Ice Wizard
Tornado Minions Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard
Inferno Tower Minions Ice Wizard
Inferno Tower Tornado Minions Freeze Ice Wizard
Inferno Tower Minions Ice Wizard
Fireball Tornado
Fireball Tornado Freeze Minions Ice Wizard
Minions Inferno Tower Tornado Fireball Wizard Freeze Ice Wizard
Fireball Inferno Tower
Inferno Tower Minions Tornado Ice Wizard
Tornado Inferno Tower Ice Wizard
Minions Ice Wizard Fireball Wizard Tornado Freeze
Minions Inferno Tower Fireball Wizard Tornado Ice Wizard
Inferno Tower Minions Fireball Wizard Freeze Ice Wizard
Fireball Wizard Minions Tornado Freeze
Inferno Tower
Inferno Tower Tornado Fireball Freeze
Wizard Minions Fireball Inferno Tower Tornado
Fireball Minions Wizard Tornado Ice Wizard
Wizard Tornado Freeze Minions Fireball Ice Wizard
Inferno Tower Tornado
Wizard Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Wizard
Minions Inferno Tower
Fireball Inferno Tower Tornado
Inferno Tower
Fireball Wizard Minions Tornado Freeze Ice Wizard
Minions Fireball Inferno Tower Ice Wizard
Inferno Tower
Freeze Minions Fireball Inferno Tower Tornado
Inferno Tower
Minions Inferno Tower
Fireball Tornado
Fireball Inferno Tower Wizard
Wizard Fireball
Inferno Tower Minions Fireball Tornado Freeze
Minions Fireball Inferno Tower Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Tornado Ice Wizard
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Minions Tornado Freeze Ice Wizard
Wizard Tornado
Fireball Wizard Tornado Freeze Ice Wizard
Fireball Wizard Tornado
Minions Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Minions Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado Freeze
Minions
Fireball Wizard
Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Freeze Fireball Wizard Ice Wizard
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado Ice Wizard
Minions Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Minions Fireball Freeze
Fireball Wizard Tornado Ice Wizard
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado Freeze

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