My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Baby Dragon Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Wizard Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Baby Dragon Balloon Ice Wizard Lumberjack
Fireball
Baby Dragon Balloon Ice Wizard Lumberjack
Poison
Balloon Ice Wizard
Lightning
Baby Dragon Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Tornado Ice Wizard Baby Dragon Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Tornado Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarian Barrel
Balloon Tornado Baby Dragon Ice Wizard Lumberjack
Tornado
Baby Dragon Barbarian Barrel Freeze Balloon Ice Wizard
Baby Dragon
Tornado Barbarian Barrel Balloon Ice Wizard Lumberjack
Freeze
Balloon Tornado
Balloon
Barbarian Barrel Freeze Lumberjack Tornado Baby Dragon Ice Wizard
Ice Wizard
Barbarian Barrel Tornado Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Barbarian Barrel Baby Dragon Ice Wizard

Defense Synergies 2 13

Skeletons
Barbarian Barrel Tornado Baby Dragon Ice Wizard Lumberjack
Barbarian Barrel
Skeletons Tornado Baby Dragon Ice Wizard Lumberjack
Tornado
Ice Wizard Skeletons Barbarian Barrel Baby Dragon
Baby Dragon
Ice Wizard Skeletons Barbarian Barrel Tornado Lumberjack
Freeze
Lumberjack
Balloon
Ice Wizard
Tornado Baby Dragon Skeletons Barbarian Barrel Lumberjack
Lumberjack
Skeletons Barbarian Barrel Baby Dragon Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon
Lumberjack Skeletons Ice Wizard
Tornado Lumberjack Skeletons Freeze Ice Wizard
Lumberjack Skeletons Ice Wizard
Barbarian Barrel Tornado Lumberjack
Barbarian Barrel Tornado Freeze Skeletons Baby Dragon Ice Wizard Lumberjack
Tornado Baby Dragon Freeze Ice Wizard
Barbarian Barrel Baby Dragon
Skeletons Tornado Ice Wizard Lumberjack
Tornado Skeletons Barbarian Barrel Ice Wizard Lumberjack
Ice Wizard Skeletons Barbarian Barrel Tornado Baby Dragon Freeze Lumberjack
Tornado Baby Dragon Ice Wizard
Lumberjack Skeletons Freeze Ice Wizard
Barbarian Barrel Tornado Baby Dragon Freeze Lumberjack
Lumberjack
Tornado Freeze Lumberjack
Skeletons Tornado Lumberjack
Barbarian Barrel Tornado Baby Dragon Ice Wizard Lumberjack
Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard Lumberjack
Tornado Lumberjack
Barbarian Barrel Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Barbarian Barrel
Barbarian Barrel Baby Dragon Lumberjack
Lumberjack Skeletons
Lumberjack Barbarian Barrel Tornado
Skeletons Lumberjack
Skeletons Tornado Baby Dragon Freeze Ice Wizard
Skeletons Ice Wizard Lumberjack
Lumberjack
Freeze Skeletons Barbarian Barrel Tornado Baby Dragon
Skeletons
Lumberjack
Tornado
Skeletons Lumberjack
Baby Dragon
Skeletons Barbarian Barrel Tornado Baby Dragon Freeze Lumberjack
Barbarian Barrel Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Barbarian Barrel Baby Dragon
Tornado Baby Dragon Freeze Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard
Tornado
Tornado Lumberjack
Barbarian Barrel Tornado
Tornado Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Barbarian Barrel Baby Dragon
Tornado Freeze Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Freeze
Freeze
Barbarian Barrel Freeze
Tornado Baby Dragon Ice Wizard
Freeze
Barbarian Barrel
Baby Dragon Lumberjack
Baby Dragon
Tornado
Tornado Baby Dragon Freeze
Tornado
Barbarian Barrel Tornado Baby Dragon Freeze

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