My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Balloon
Giant Snowball
Minion Horde Guards Balloon
Zap
Minion Horde Inferno Tower Guards Balloon
Barbarian Barrel
Inferno Tower Wizard Guards
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Wizard Guards Balloon
Fireball
Minion Horde Inferno Tower Wizard Balloon
Poison
Minion Horde Inferno Tower Wizard Guards Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Minion Horde Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Guards Minion Horde Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Guards Minion Horde

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Inferno Tower
Wizard
Rage Balloon Mega Knight
Rage
Minion Horde Balloon Wizard
Guards
The Log
Balloon
Rage Wizard The Log Mega Knight
The Log
Guards Balloon Mega Knight
Mega Knight
Minion Horde Wizard Balloon The Log

Defense Synergies 2 8

Minion Horde
Inferno Tower The Log
Inferno Tower
Guards The Log Minion Horde Mega Knight
Wizard
Guards The Log Mega Knight
Rage
Guards
Inferno Tower Wizard The Log
Balloon
The Log
Inferno Tower Minion Horde Wizard Guards Mega Knight
Mega Knight
Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard The Log
Minion Horde Inferno Tower The Log Mega Knight
Minion Horde Inferno Tower Mega Knight
Minion Horde Inferno Tower Guards Mega Knight
The Log Mega Knight
The Log Guards Mega Knight
Minion Horde Inferno Tower Wizard
Inferno Tower The Log Mega Knight
Minion Horde Inferno Tower
Guards Minion Horde Inferno Tower Mega Knight
Minion Horde Guards Wizard The Log Mega Knight
Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Mega Knight Wizard Guards The Log
Wizard Mega Knight Minion Horde Guards The Log
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower The Log Mega Knight
Minion Horde Wizard Mega Knight Inferno Tower
Mega Knight Minion Horde Wizard Guards The Log
Wizard The Log Guards Mega Knight
Inferno Tower
Wizard Mega Knight Minion Horde Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower
Wizard The Log Mega Knight
Guards Mega Knight Minion Horde Inferno Tower The Log
Guards Mega Knight Minion Horde Inferno Tower The Log
Inferno Tower Minion Horde Guards Mega Knight
Wizard Minion Horde
Guards Minion Horde Inferno Tower
Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Inferno Tower The Log
Inferno Tower Minion Horde Guards
Mega Knight Minion Horde Inferno Tower Guards
Mega Knight Guards The Log
Mega Knight Minion Horde Inferno Tower Wizard Guards
Wizard Minion Horde Mega Knight
Inferno Tower Guards Minion Horde The Log
Mega Knight Minion Horde Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards The Log
The Log
Minion Horde The Log
Guards The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Guards
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log Mega Knight
Minion Horde
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Mega Knight
Minion Horde
The Log Wizard
Wizard The Log Mega Knight
The Log
Minion Horde Wizard
Minion Horde Wizard Guards
Minion Horde
Minion Horde Wizard The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard The Log
Minion Horde Guards
Wizard
The Log
Minion Horde Wizard Mega Knight
The Log Wizard
Minion Horde Mega Knight
Minion Horde Guards The Log
The Log Mega Knight

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