My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Goblins Bats Cannon Balloon Princess
Zap
Goblins Bats Cannon Balloon Princess
Barbarian Barrel
Goblins Cannon Princess Electro Wizard
The Log
Goblins Cannon Princess
Earthquake
Cannon
Arrows
Goblins Bats Princess
Royal Delivery
Goblins Bats Balloon Princess Electro Wizard
Fireball
Cannon Balloon Princess Electro Wizard
Poison
Bats Cannon Balloon Princess Electro Wizard
Lightning
Cannon Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Cannon Princess Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Balloon Zap
Zap
Balloon Electro Wizard Goblins Bats Freeze Princess
Cannon
Freeze
Balloon Zap
Balloon
Bats Zap Freeze Princess Electro Wizard
Princess
Zap Balloon
Electro Wizard
Zap Balloon

Defense Synergies 2 13

Goblins
Zap Cannon Freeze Princess Electro Wizard
Bats
Zap Cannon Freeze Electro Wizard
Zap
Cannon Electro Wizard Goblins Bats Princess
Cannon
Zap Goblins Bats Princess Electro Wizard
Freeze
Goblins Bats Electro Wizard
Balloon
Princess
Goblins Zap Cannon
Electro Wizard
Zap Goblins Bats Cannon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Electro Wizard
Goblins Bats Zap Cannon Electro Wizard
Cannon Goblins Bats Freeze Electro Wizard
Cannon Goblins Bats Electro Wizard
Princess
Freeze Goblins Bats Zap Cannon Electro Wizard
Bats Electro Wizard Zap Cannon Freeze Princess
Zap Cannon Electro Wizard
Cannon Goblins Princess
Goblins Cannon Electro Wizard
Goblins Bats Electro Wizard Zap Cannon Freeze Princess
Bats Zap Princess Electro Wizard
Cannon Bats Zap Freeze Electro Wizard
Goblins Bats Zap Cannon Freeze Princess Electro Wizard
Cannon Electro Wizard
Zap Cannon Freeze Electro Wizard
Goblins Bats Cannon Electro Wizard
Cannon Goblins Bats Zap Electro Wizard
Zap Freeze Bats Cannon Princess Electro Wizard
Cannon Electro Wizard
Goblins Bats Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Electro Wizard
Electro Wizard Zap
Goblins Bats Zap Electro Wizard
Bats Zap Electro Wizard
Cannon
Bats Zap Freeze Princess Electro Wizard
Goblins Bats Electro Wizard
Zap Freeze Electro Wizard Goblins Bats
Cannon
Bats
Zap Electro Wizard
Cannon
Cannon Princess
Electro Wizard Goblins Bats Zap Freeze
Bats Zap Cannon Freeze Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze
Zap Princess Electro Wizard
Freeze
Zap
Bats Zap Freeze Princess
Princess
Zap Freeze Princess
Zap
Goblins Bats Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Freeze Princess
Princess Zap
Zap Princess
Princess
Freeze
Bats
Zap Princess Electro Wizard
Zap Princess
Princess
Zap
Zap Freeze Princess
Zap Princess Electro Wizard
Zap Princess
Zap
Bats Zap Princess Electro Wizard
Zap Electro Wizard Bats Freeze
Zap
Zap Freeze Princess Electro Wizard
Princess
Zap Electro Wizard Bats Freeze Princess
Zap Princess Electro Wizard
Freeze
Princess Electro Wizard
Zap Princess
Zap
Zap Bats Freeze Princess Electro Wizard
Bats Zap Princess Electro Wizard
Zap Freeze Princess Electro Wizard

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