My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Skeleton Army Clone Balloon
Giant Snowball
Bats Goblin Gang Skeleton Army Clone Witch Balloon
Zap
Bats Goblin Gang Skeleton Army Clone Witch Balloon
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Clone Witch
The Log
Goblin Gang Elite Barbarians Skeleton Army Clone Witch
Earthquake
Goblin Gang Skeleton Army Clone Witch
Arrows
Bats Goblin Gang Skeleton Army Clone Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Skeleton Army Clone Witch Balloon
Fireball
Goblin Gang Elite Barbarians Skeleton Army Clone Witch Balloon
Poison
Bats Goblin Gang Skeleton Army Clone Witch Balloon
Lightning
Elite Barbarians Witch Balloon
Rocket
Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Clone Poison Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Army Clone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians Clone
Goblin Gang
Clone Balloon
Elite Barbarians
Bats
Skeleton Army
Clone
Clone
Skeleton Army Balloon Bats Goblin Gang Witch
Poison
Balloon
Witch
Clone
Balloon
Bats Clone Goblin Gang Poison

Defense Synergies 0 1

Bats
Goblin Gang
Skeleton Army
Elite Barbarians
Skeleton Army
Goblin Gang
Clone
Poison
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Skeleton Army Bats Goblin Gang Witch
Goblin Gang Skeleton Army Witch Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch Bats Goblin Gang
Elite Barbarians Skeleton Army Poison
Goblin Gang Skeleton Army Bats
Bats Goblin Gang Poison Witch
Poison
Witch Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army
Bats Goblin Gang Skeleton Army Poison Witch
Bats Goblin Gang Poison Witch
Skeleton Army Bats Goblin Gang Elite Barbarians Witch
Skeleton Army Bats Goblin Gang Poison Witch
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Elite Barbarians
Bats Goblin Gang Elite Barbarians Skeleton Army Poison Witch
Bats Goblin Gang Elite Barbarians Skeleton Army Witch
Poison Witch Bats
Elite Barbarians
Goblin Gang Skeleton Army Bats Elite Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Witch
Poison Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Bats Elite Barbarians Witch
Goblin Gang Skeleton Army Bats Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Witch
Poison Bats Goblin Gang Witch
Goblin Gang Skeleton Army Bats Elite Barbarians Witch
Elite Barbarians Skeleton Army
Bats Elite Barbarians Skeleton Army Poison Witch
Witch Goblin Gang Skeleton Army
Bats Elite Barbarians Witch
Skeleton Army Elite Barbarians Poison
Elite Barbarians Skeleton Army Goblin Gang Witch
Skeleton Army Witch
Goblin Gang Elite Barbarians Skeleton Army Witch Bats Poison
Bats Poison Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison
Poison Bats Witch
Poison Witch
Poison
Poison
Bats Goblin Gang Elite Barbarians Poison
Poison
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Poison Witch
Poison
Poison
Bats
Poison
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch
Poison Witch
Poison Witch
Poison
Elite Barbarians Poison Bats Witch
Bats Poison Witch
Elite Barbarians
Poison
Poison
Poison
Bats Goblin Gang Skeleton Army Witch
Poison Witch
Poison Goblin Gang
Poison
Poison
Elite Barbarians
Bats Goblin Gang Elite Barbarians Poison Witch
Bats Poison Witch
Poison Witch

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